Media Summary: VRRPG Project has been officially named " Practically at a Feature Lock in regards to Monster Combat. Most major mechanics locked-in at this point. Still working on the concept, but it should be a good way to inject some early game variety. It won't be too prevalent in the late ...
Essarn Isle Devlog 11 - Detailed Analysis & Overview
VRRPG Project has been officially named " Practically at a Feature Lock in regards to Monster Combat. Most major mechanics locked-in at this point. Still working on the concept, but it should be a good way to inject some early game variety. It won't be too prevalent in the late ... Took my time on this one. Still trying to figure out Boss Unique Skills. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Track: ... I've been working on VFX for some time now. Seems like I'm getting a good deal better at this. Still working on the lock-on system. Making it a bit more niche than originally intended, but still potentially useful.
Just text today. Modelling is taking quite a while. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Track: Warriyo & Laura Brehm ... I won't deny that some of the ideas are DMC inspired... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Track: "Cartoon, NCT ... Spending some time modeling to come up with ideas. Doing a combo system and going that route seems to fit the bill, so I'll try ... A bit late, I know. Sorry about that. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Track: TWISTED, Crisys, ProdChxn, glossier ... Ran into some memory issues (haven't had that since I upgraded to 16 GB). It looks like it's the same stability issue that happens ...