Media Summary: I've been working on VFX for some time now. Seems like I'm getting a good deal better at this. Practically at a Feature Lock in regards to Monster Combat. Most major mechanics locked-in at this point. Still working on the concept, but it should be a good way to inject some early game variety. It won't be too prevalent in the late ...

Essarn Isle Devlog 76 - Detailed Analysis & Overview

I've been working on VFX for some time now. Seems like I'm getting a good deal better at this. Practically at a Feature Lock in regards to Monster Combat. Most major mechanics locked-in at this point. Still working on the concept, but it should be a good way to inject some early game variety. It won't be too prevalent in the late ... Austro enters the fray once more and some fixes (hopefully). I think i've seen fish mentioned in like 90% of the patch notes we've ...

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Essarn Isle Devlog #76
Essarn Isle Devlog #111
Essarn Isle Devlog #110
The Isle News Updates: Patch Notes, Tenonto Slide, Allo Attack Speed, Spino, Sauropod Babies, More
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Essarn Isle Devlog #76

Essarn Isle Devlog #76

I've been working on VFX for some time now. Seems like I'm getting a good deal better at this.

Essarn Isle Devlog #111

Essarn Isle Devlog #111

Practically at a Feature Lock in regards to Monster Combat. Most major mechanics locked-in at this point.

Essarn Isle Devlog #110

Essarn Isle Devlog #110

Still working on the concept, but it should be a good way to inject some early game variety. It won't be too prevalent in the late ...

The Isle News Updates: Patch Notes, Tenonto Slide, Allo Attack Speed, Spino, Sauropod Babies, More

The Isle News Updates: Patch Notes, Tenonto Slide, Allo Attack Speed, Spino, Sauropod Babies, More

Austro enters the fray once more and some fixes (hopefully). I think i've seen fish mentioned in like 90% of the patch notes we've ...