Media Summary: Today I finished up the axe animation, and talked a bit about my programming style. Hi all, a quick one this time but an exciting one too! Hi welcome back. I have been working on finalising the renderer (or atleast the first version of it!), and integrating ImGui into the ...

Dragon Game Engine Devlog 2 - Detailed Analysis & Overview

Today I finished up the axe animation, and talked a bit about my programming style. Hi all, a quick one this time but an exciting one too! Hi welcome back. I have been working on finalising the renderer (or atleast the first version of it!), and integrating ImGui into the ... To learn for free on Brilliant, go to . You'll also get 20% off an annual premium subscription. In the last 6 months I have remade my movement-based roguelike Ayyyy, how's it going guys? I'm really starting to get into programming and working on my

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Dragon game engine devlog #2 - Complex Models, Lighting and Audio!
Project Dragon - Devlog 2
Dragon Game Engine devlog #1 - It begins!
Dragon's Keep Devlog 2
Dragon game engine devlog #5 | Back to the same spot again!
Adding FRACTURING to my game's physics [Voxel Devlog #28]
Dragon game engine devlog #3 - PBR and ImGui
The Most Impressive Game Engine
Why Does the Games Industry Reject Godot?
Switching Game Engines... Twice? - Devlog #7
Making the w̶o̶r̶s̶t̶ best renderer ever 😎 (game engine devlog #2)
I Spent 2 Years Developing My Indie Game – Was It Worth It? [Devlog]
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Dragon game engine devlog #2 - Complex Models, Lighting and Audio!

Dragon game engine devlog #2 - Complex Models, Lighting and Audio!

A lot is happening!

Project Dragon - Devlog 2

Project Dragon - Devlog 2

Today I finished up the axe animation, and talked a bit about my programming style.

Dragon Game Engine devlog #1 - It begins!

Dragon Game Engine devlog #1 - It begins!

Hi welcome to the first episode of my

Dragon's Keep Devlog 2

Dragon's Keep Devlog 2

Follow me on the journey of creating a

Dragon game engine devlog #5 | Back to the same spot again!

Dragon game engine devlog #5 | Back to the same spot again!

Hi all, a quick one this time but an exciting one too!

Adding FRACTURING to my game's physics [Voxel Devlog #28]

Adding FRACTURING to my game's physics [Voxel Devlog #28]

Voxel objects in my

Dragon game engine devlog #3 - PBR and ImGui

Dragon game engine devlog #3 - PBR and ImGui

Hi welcome back. I have been working on finalising the renderer (or atleast the first version of it!), and integrating ImGui into the ...

The Most Impressive Game Engine

The Most Impressive Game Engine

A video discussing Decima

Why Does the Games Industry Reject Godot?

Why Does the Games Industry Reject Godot?

To learn for free on Brilliant, go to https://brilliant.org/DanDoesDev/ . You'll also get 20% off an annual premium subscription.

Switching Game Engines... Twice? - Devlog #7

Switching Game Engines... Twice? - Devlog #7

In the last 6 months I have remade my movement-based roguelike

Making the w̶o̶r̶s̶t̶ best renderer ever 😎 (game engine devlog #2)

Making the w̶o̶r̶s̶t̶ best renderer ever 😎 (game engine devlog #2)

Ayyyy, how's it going guys? I'm really starting to get into programming and working on my

I Spent 2 Years Developing My Indie Game – Was It Worth It? [Devlog]

I Spent 2 Years Developing My Indie Game – Was It Worth It? [Devlog]

gamedev #programming #pixelart #unity #indiegame #coding In this video, I showcase the