Media Summary: Rigid Gems 3.0 – Real-Time Ray Tracing with DXR ( Share your mouse and keyboard between multiple computers with Synergy! Save 50% here: ... This was made in order to better understand how a
Directx Rendering Engine - Detailed Analysis & Overview
Rigid Gems 3.0 – Real-Time Ray Tracing with DXR ( Share your mouse and keyboard between multiple computers with Synergy! Save 50% here: ... This was made in order to better understand how a C++ 3D game programming tutorial teaching how to build a 3D Ray Tracing mixed with raserization. Info: Rendered on a GTX 980. Frametime: over 1000 ms lol. No RTX used. Octree traversal in ... This is a personal project I decided to do after writing an OpenGL
Version: Pre-Alpha 0.0 First attempt (well, actually, an attempt after TONS of attempts) with Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and