Media Summary: Fixed up the NPC system a bit and fixed the landmine and dynamite bug during interaction with NPCs. Hello guys, I'm Binh from PyroPixel Games Studio. I'm happy to share videos from the development of the Thear project. In this video, I'll share how I made melee

Devlog 7 Huge Combat Movement - Detailed Analysis & Overview

Fixed up the NPC system a bit and fixed the landmine and dynamite bug during interaction with NPCs. Hello guys, I'm Binh from PyroPixel Games Studio. I'm happy to share videos from the development of the Thear project. In this video, I'll share how I made melee In this video, I added hitstops, parry slow-mo and more details to the I've been working on my 3D RPG platformer demo, and this video shows the current state of the game and the mechanics I've built ...

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Devlog 7 - HUGE Combat, Movement and Map Updates + Ziplines!
New Combat System and Animations - Olympian Knights Devlog 7
Devlog #7 - Movement is Starting to Click
DASH SYSTEM ADDED! 💨 Combat Movement is Almost Done! (Devlog #7)
Lumber Combat devlog(7)
Devlog#7 | Combat - Perfect dodge & Precision Attack | Thear Project (Action-RPG game)
I made MELEE COMBAT in my game : Devlog
orbital2025 devlog 7: enemy explosion and basic combat
Improving Combat | Dragony Devlog #7
Indie DevLog #7 The Warrior's Path - Improved combat AI, Weapon swing trail
Sword and Stone - Catapult Spawn and Movement - Devlog #7
RPG Platformer Devlog 1 — Movement, Combat & Abilities
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Devlog 7 - HUGE Combat, Movement and Map Updates + Ziplines!

Devlog 7 - HUGE Combat, Movement and Map Updates + Ziplines!

Wishlist Project Sparrow on Steam: https://store.steampowered.com/app/1461600/Project_Sparrow/ The

New Combat System and Animations - Olympian Knights Devlog 7

New Combat System and Animations - Olympian Knights Devlog 7

Reworking the

Devlog #7 - Movement is Starting to Click

Devlog #7 - Movement is Starting to Click

Since

DASH SYSTEM ADDED! 💨 Combat Movement is Almost Done! (Devlog #7)

DASH SYSTEM ADDED! 💨 Combat Movement is Almost Done! (Devlog #7)

Element Battlegrounds

Lumber Combat devlog(7)

Lumber Combat devlog(7)

Fixed up the NPC system a bit and fixed the landmine and dynamite bug during interaction with NPCs.

Devlog#7 | Combat - Perfect dodge & Precision Attack | Thear Project (Action-RPG game)

Devlog#7 | Combat - Perfect dodge & Precision Attack | Thear Project (Action-RPG game)

Hello guys, I'm Binh from PyroPixel Games Studio. I'm happy to share videos from the development of the Thear project.

I made MELEE COMBAT in my game : Devlog

I made MELEE COMBAT in my game : Devlog

In this video, I'll share how I made melee

orbital2025 devlog 7: enemy explosion and basic combat

orbital2025 devlog 7: enemy explosion and basic combat

its kinda playable now and I enjoy it.

Improving Combat | Dragony Devlog #7

Improving Combat | Dragony Devlog #7

In this video, I added hitstops, parry slow-mo and more details to the

Indie DevLog #7 The Warrior's Path - Improved combat AI, Weapon swing trail

Indie DevLog #7 The Warrior's Path - Improved combat AI, Weapon swing trail

Seventh

Sword and Stone - Catapult Spawn and Movement - Devlog #7

Sword and Stone - Catapult Spawn and Movement - Devlog #7

Working on the logic to spawn and

RPG Platformer Devlog 1 — Movement, Combat & Abilities

RPG Platformer Devlog 1 — Movement, Combat & Abilities

I've been working on my 3D RPG platformer demo, and this video shows the current state of the game and the mechanics I've built ...

Adding physics combat to my action game | Withersworn Devlog

Adding physics combat to my action game | Withersworn Devlog

Combining physics with action