Media Summary: A demo of prisma engine that uses clustered shading to run 1000 lights simultaneously, with Midterm demo video for my university capstone project, showcasing the first four months of development (January–May). This video takes a high level overview of the
Devlog 2 Added Cascaded Shadow - Detailed Analysis & Overview
A demo of prisma engine that uses clustered shading to run 1000 lights simultaneously, with Midterm demo video for my university capstone project, showcasing the first four months of development (January–May). This video takes a high level overview of the This video is a demonstration of an implementation of NGSS on Unity Asset Store: Complete rewrite of all For more information on Reloaded, check out the blog:
The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ... Creating a custom game engine from scratch. This video highlights the, early, and rather buggy,