Media Summary: This month we have has some success and some failures but the Combat in a dark fantasy game can't just be numbers—it has to feel heavy, visceral, and punishing. In Along with the HP bar, the character now has a

Dev Log 3 Fixed Stamina - Detailed Analysis & Overview

This month we have has some success and some failures but the Combat in a dark fantasy game can't just be numbers—it has to feel heavy, visceral, and punishing. In Along with the HP bar, the character now has a Making a robot bounce shouldn't be this difficult... ...and yet it became one big design challenge. This month's Walkspeed integration on viewmodel sway and bobbing, modular variable zoom scope (FFP and SFP supported) with dynamic ... Showcase of general polishing along with the new

I'm making a chaotic tower defense game where you defend a treehouse from a sister and her friends and this is my very first ...

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Dev log #3 fixed stamina visual bug
Programming a Stamina System for My Indie Game- Indie Game Devlog
Lion of Judah: Devlog # 3 Stamina UI || Climbing || Animation
How I Fixed My Boring Combat in Unreal Engine 5 | Project Kiln Dev-log #3
I Fixed My Health Bar. It Broke Everything.
Making Health and Stamina Without UI | Dawar Devlog #17
How to increase your stamina with terrible video game tactics | Unraveled
Devlog - TFTC - Stamina
Containment-Breach DevLog#3
Devlog June 2026 Stay Dead - Improving the feel & fighting physics
Arvensk Framework Devlog #3 | Adding Variable Zoom (FFP and SFP) and Stamina System
Kaizeno Dev log #4 | Stamina/health bars & combat changes
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Dev log #3 fixed stamina visual bug

Dev log #3 fixed stamina visual bug

Dev log #3 fixed stamina visual bug

Programming a Stamina System for My Indie Game- Indie Game Devlog

Programming a Stamina System for My Indie Game- Indie Game Devlog

In this

Lion of Judah: Devlog # 3 Stamina UI || Climbing || Animation

Lion of Judah: Devlog # 3 Stamina UI || Climbing || Animation

This month we have has some success and some failures but the

How I Fixed My Boring Combat in Unreal Engine 5 | Project Kiln Dev-log #3

How I Fixed My Boring Combat in Unreal Engine 5 | Project Kiln Dev-log #3

Combat in a dark fantasy game can't just be numbers—it has to feel heavy, visceral, and punishing. In

I Fixed My Health Bar. It Broke Everything.

I Fixed My Health Bar. It Broke Everything.

I sat down to

Making Health and Stamina Without UI | Dawar Devlog #17

Making Health and Stamina Without UI | Dawar Devlog #17

In this

How to increase your stamina with terrible video game tactics | Unraveled

How to increase your stamina with terrible video game tactics | Unraveled

DISCLAIMER: Do not actually try these

Devlog - TFTC - Stamina

Devlog - TFTC - Stamina

Along with the HP bar, the character now has a

Containment-Breach DevLog#3

Containment-Breach DevLog#3

I added 035 melee, and changed from

Devlog June 2026 Stay Dead - Improving the feel & fighting physics

Devlog June 2026 Stay Dead - Improving the feel & fighting physics

Making a robot bounce shouldn't be this difficult... ...and yet it became one big design challenge. This month's

Arvensk Framework Devlog #3 | Adding Variable Zoom (FFP and SFP) and Stamina System

Arvensk Framework Devlog #3 | Adding Variable Zoom (FFP and SFP) and Stamina System

Walkspeed integration on viewmodel sway and bobbing, modular variable zoom scope (FFP and SFP supported) with dynamic ...

Kaizeno Dev log #4 | Stamina/health bars & combat changes

Kaizeno Dev log #4 | Stamina/health bars & combat changes

Showcase of general polishing along with the new

From Idea to Playable Prototype in 3 Weeks (No Girls Allowed Devlog #1)

From Idea to Playable Prototype in 3 Weeks (No Girls Allowed Devlog #1)

I'm making a chaotic tower defense game where you defend a treehouse from a sister and her friends and this is my very first ...