Media Summary: Walkspeed integration on viewmodel sway and bobbing, modular variable zoom scope (FFP and SFP supported) with dynamic ... New built it fully modular movement system integration and viewmodel sway improvements This update introduces multi-feature cave carving. This is a first pass and further detail and variety is yet to be
Arvensk Framework Devlog 3 Adding - Detailed Analysis & Overview
Walkspeed integration on viewmodel sway and bobbing, modular variable zoom scope (FFP and SFP supported) with dynamic ... New built it fully modular movement system integration and viewmodel sway improvements This update introduces multi-feature cave carving. This is a first pass and further detail and variety is yet to be Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... Felt like I've missed a few topics I wanted to talk about out, it was my first video with a voice over after all. You can follow my ... Play Oscillon on July 16th: Every indie dev knows the struggle of scope ...
This past month I took the feedback I received and improved the game in various ways. Some of these improvements were on the ... Join the Reave Discord: Play the game on Quest: ...