Media Summary: In this 2017 GDC talk, Ubisoft's Aurelie Le Chevalier dives into For Honor's modifiers system, a Building hundreds of attacks as a solo dev is a nightmare if everything is hardcoded. In this video, I walk through the In this 2018 GDC session, Kongregate's Emily Greer exposes common mistakes and pitfalls in

Data Driven Gamer Combat Bi - Detailed Analysis & Overview

In this 2017 GDC talk, Ubisoft's Aurelie Le Chevalier dives into For Honor's modifiers system, a Building hundreds of attacks as a solo dev is a nightmare if everything is hardcoded. In this video, I walk through the In this 2018 GDC session, Kongregate's Emily Greer exposes common mistakes and pitfalls in Hit Stop — small pause, big impact Now fully customizable per attack in my Generic

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Data Driven Gamer: Combat - Bi-Plane Mode 15 (Atari 2600, 1977, 60fps)
Data Driven Gamer: Combat - Bi-Plane Mode 20 (Atari 2600, 1977, 60fps)
Data-Driven Dynamic Gameplay Effects on For Honor
Data Driven Gamer: Combat - Bi-Plane Mode 16 (Atari 2600, 1977, 60fps)
Data Driven Gamer: Combat - Bi-Plane Mode 17 (Atari 2600, 1977, 60fps)
Data Driven Gamer: Combat - Bi-Plane Mode 19 (Atari 2600, 1977, 60fps)
I Built a Data-Driven Combat System in Godot
Data Driven Gamer: Combat - Jet Modes 21-22 (Atari 2600, 1977, 60fps)
Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games
[UE5 Generic Combat System] Per-attack Hit Stop — fully data-driven ⚔️ GCS 1.5 coming soon
Data Driven Gamer: Chaos (Games Workshop, 1985 ZX Spectrum, 60fps)
Data Driven Gamer: Combat - Jet Mode 26 (Atari 2600, 1977, 60fps)
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Data Driven Gamer: Combat - Bi-Plane Mode 15 (Atari 2600, 1977, 60fps)

Data Driven Gamer: Combat - Bi-Plane Mode 15 (Atari 2600, 1977, 60fps)

Footage of

Data Driven Gamer: Combat - Bi-Plane Mode 20 (Atari 2600, 1977, 60fps)

Data Driven Gamer: Combat - Bi-Plane Mode 20 (Atari 2600, 1977, 60fps)

Footage of

Data-Driven Dynamic Gameplay Effects on For Honor

Data-Driven Dynamic Gameplay Effects on For Honor

In this 2017 GDC talk, Ubisoft's Aurelie Le Chevalier dives into For Honor's modifiers system, a

Data Driven Gamer: Combat - Bi-Plane Mode 16 (Atari 2600, 1977, 60fps)

Data Driven Gamer: Combat - Bi-Plane Mode 16 (Atari 2600, 1977, 60fps)

Footage of

Data Driven Gamer: Combat - Bi-Plane Mode 17 (Atari 2600, 1977, 60fps)

Data Driven Gamer: Combat - Bi-Plane Mode 17 (Atari 2600, 1977, 60fps)

Footage of

Data Driven Gamer: Combat - Bi-Plane Mode 19 (Atari 2600, 1977, 60fps)

Data Driven Gamer: Combat - Bi-Plane Mode 19 (Atari 2600, 1977, 60fps)

Footage of

I Built a Data-Driven Combat System in Godot

I Built a Data-Driven Combat System in Godot

Building hundreds of attacks as a solo dev is a nightmare if everything is hardcoded. In this video, I walk through the

Data Driven Gamer: Combat - Jet Modes 21-22 (Atari 2600, 1977, 60fps)

Data Driven Gamer: Combat - Jet Modes 21-22 (Atari 2600, 1977, 60fps)

Footage of

Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games

Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games

In this 2018 GDC session, Kongregate's Emily Greer exposes common mistakes and pitfalls in

[UE5 Generic Combat System] Per-attack Hit Stop — fully data-driven ⚔️ GCS 1.5 coming soon

[UE5 Generic Combat System] Per-attack Hit Stop — fully data-driven ⚔️ GCS 1.5 coming soon

Hit Stop — small pause, big impact Now fully customizable per attack in my Generic

Data Driven Gamer: Chaos (Games Workshop, 1985 ZX Spectrum, 60fps)

Data Driven Gamer: Chaos (Games Workshop, 1985 ZX Spectrum, 60fps)

... 60fps for

Data Driven Gamer: Combat - Jet Mode 26 (Atari 2600, 1977, 60fps)

Data Driven Gamer: Combat - Jet Mode 26 (Atari 2600, 1977, 60fps)

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Data Driven Gamer: Combat - Invisible Tank Mode 11 (Atari 2600, 1977, 60fps)

Data Driven Gamer: Combat - Invisible Tank Mode 11 (Atari 2600, 1977, 60fps)

Footage of