Media Summary: In this 2017 GDC talk, Ubisoft's Aurelie Le Chevalier dives into For Honor's modifiers system, a Ubisoft's 'For Honor' grew from a production culture of " Learn how to replace brittle, logic-heavy

Data Driven Dynamic Gameplay Effects - Detailed Analysis & Overview

In this 2017 GDC talk, Ubisoft's Aurelie Le Chevalier dives into For Honor's modifiers system, a Ubisoft's 'For Honor' grew from a production culture of " Learn how to replace brittle, logic-heavy In this 2018 GDC session, Kongregate's Emily Greer exposes common mistakes and pitfalls in In this 2018 GDC talk, Criterion Games' Matthew Harris explore good principles for video game vehicle design that can apply to ... Metrics can help game designers improve their games after launch and determine what players really like, but you can't use ...

The creation of this talk was generously sponsored by my employer CerebralFix ( I originally gave this talk ... In this 2017 GDC talk, Paradox Interactive's Mehrnaz Amanat Bari covers the design and implementation of In this video, we examine how Game Designers craft systemic games and emergent Dive into the fast-paced world of Degen Rivals, a multiplayer vehicle-based PVP battle royale game developed for WebGL, iOS, ... Is using 'if' statements in Unity shaders really cheaper than shader keywords? This talk breaks down

Photo Gallery

Data-Driven Dynamic Gameplay Effects on For Honor
GDC 2017 Flash Forward: Data-Driven Dynamic Gameplay Effects on 'For Honor'
Using Data to Drive Gameplay Systems in Unity
Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games
Vehicle Feel Masterclass: Balancing Arcade Accessibility with Simulation Depth
Metrics - The Danger of Data-Driven Game Design - Extra Credits
Intro to Data Oriented Design for Games
Creating Complex AI Behavior in Stellaris Through Data-Driven Design
How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design
Degen Rivals: Game Development Reel | Multiplayer Vehicle Combat | Unity, C#
Data-Driven Tips for New DM's To Run Epic D&D Games
Unity Shader If vs Dynamic Branching: GPU Performance Test (Clocks, Variants & Mobile Benchmarks)
View Detailed Profile
Data-Driven Dynamic Gameplay Effects on For Honor

Data-Driven Dynamic Gameplay Effects on For Honor

In this 2017 GDC talk, Ubisoft's Aurelie Le Chevalier dives into For Honor's modifiers system, a

GDC 2017 Flash Forward: Data-Driven Dynamic Gameplay Effects on 'For Honor'

GDC 2017 Flash Forward: Data-Driven Dynamic Gameplay Effects on 'For Honor'

Ubisoft's 'For Honor' grew from a production culture of "

Using Data to Drive Gameplay Systems in Unity

Using Data to Drive Gameplay Systems in Unity

Learn how to replace brittle, logic-heavy

Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games

Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games

In this 2018 GDC session, Kongregate's Emily Greer exposes common mistakes and pitfalls in

Vehicle Feel Masterclass: Balancing Arcade Accessibility with Simulation Depth

Vehicle Feel Masterclass: Balancing Arcade Accessibility with Simulation Depth

In this 2018 GDC talk, Criterion Games' Matthew Harris explore good principles for video game vehicle design that can apply to ...

Metrics - The Danger of Data-Driven Game Design - Extra Credits

Metrics - The Danger of Data-Driven Game Design - Extra Credits

Metrics can help game designers improve their games after launch and determine what players really like, but you can't use ...

Intro to Data Oriented Design for Games

Intro to Data Oriented Design for Games

The creation of this talk was generously sponsored by my employer CerebralFix (https://cerebralfix.com/) I originally gave this talk ...

Creating Complex AI Behavior in Stellaris Through Data-Driven Design

Creating Complex AI Behavior in Stellaris Through Data-Driven Design

In this 2017 GDC talk, Paradox Interactive's Mehrnaz Amanat Bari covers the design and implementation of

How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design

How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design

In this video, we examine how Game Designers craft systemic games and emergent

Degen Rivals: Game Development Reel | Multiplayer Vehicle Combat | Unity, C#

Degen Rivals: Game Development Reel | Multiplayer Vehicle Combat | Unity, C#

Dive into the fast-paced world of Degen Rivals, a multiplayer vehicle-based PVP battle royale game developed for WebGL, iOS, ...

Data-Driven Tips for New DM's To Run Epic D&D Games

Data-Driven Tips for New DM's To Run Epic D&D Games

D&D Beyond has released a bunch of

Unity Shader If vs Dynamic Branching: GPU Performance Test (Clocks, Variants & Mobile Benchmarks)

Unity Shader If vs Dynamic Branching: GPU Performance Test (Clocks, Variants & Mobile Benchmarks)

Is using 'if' statements in Unity shaders really cheaper than shader keywords? This talk breaks down

[NEW] How to setup Dynamic Combat Camera on Unreal Engine 5

[NEW] How to setup Dynamic Combat Camera on Unreal Engine 5

Get it here now https://www.unrealengine.com/marketplace/en-US/profile/Aurora+Devs or on Gumroad ...