Media Summary: Authors: Zimo Wang*, Cheng Wang*, Taiki Yoshino, Sirui Tao, Ziyang Fu, Tzu-Mao Li University of California, San Diego Abstract: ... Full paper: Abstract: We propose a 3D shape generation framework ... Talk for the paper SDFDiff: Differentiable Rendering of
Cvpr2025 Hotspot Signed Distance Function - Detailed Analysis & Overview
Authors: Zimo Wang*, Cheng Wang*, Taiki Yoshino, Sirui Tao, Ziyang Fu, Tzu-Mao Li University of California, San Diego Abstract: ... Full paper: Abstract: We propose a 3D shape generation framework ... Talk for the paper SDFDiff: Differentiable Rendering of Unlike previous works that extract polygonal meshes from a Over the past few months, I've been playing around with 2D Project page: In RSS 2022 00:00 - Overview 00:29 -
Human hands are highly articulated and versatile at handling objects. Jointly estimating the 3D poses of a hand and the object it ... [CVPR 2023] Diffusion-Based Signed Distance Fields for 3D Shape Generation (8min) Visualizing and explaining SDFs using Bevy, Rust, and Shaders. Full post and visualizations here: ... Accepted at IJRR. Arxiv: Code: Project page: ... I'm working on speeding up creating the SDF for my real time 2D ray tracer and my initial brute force method ran at 2 FPS (check ... Built this entire video on raymarching in shaders using shaders, ray marching, and