Media Summary: Getting somewhere! We're showing an interview from the RPC 2015 with Radical Fish Labs, creators of JRPG inspired ... Yeah, Lachsen messed up the microphone settings which is why we canceled this recording, However, you can still listen to an ... We started working on the Lorry Platforms. We unforunately didn't get to any results - turned out those things are pretty involved!

Crosscode Dev Stream Programming New - Detailed Analysis & Overview

Getting somewhere! We're showing an interview from the RPC 2015 with Radical Fish Labs, creators of JRPG inspired ... Yeah, Lachsen messed up the microphone settings which is why we canceled this recording, However, you can still listen to an ... We started working on the Lorry Platforms. We unforunately didn't get to any results - turned out those things are pretty involved! Today we programmed a basic editor for tile animation. Also a bit of drawing at the end -- Today we, again, continued the map from last week - it's almost finished! Then we drew some Apollo+Lea in Style. Today we improved the Trading Menu to show the difference to the current equipment rather than basic values. In parallel, we ...

Stefan worked on the quest system and added a

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CrossCode Dev Stream - Programming New Message Displays
DevPlay - CrossCode (English)
CrossCode Dev Stream - Story scene development and portrait pixel art
CrossCode - Coding for new menu displays #gamedev
CrossCode Dev Stream - Animated Tiles - 1 / 2
CrossCode Dev Stream - Lachsen messed up the microphone!
CrossCode Dev Stream - Lorry Platform coding
CrossCode Dev Stream - 1 / 2
CrossCode - Mapping and Drawing #gamedev
CrossCode Dev Stream - Trading Menu Coding #gamedev
CrossCode Dev Stream - Working on Quest-System! - 2 / 2
CrossCode Dev Stream - Working on Quest-System! - 1 / 2
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CrossCode Dev Stream - Programming New Message Displays

CrossCode Dev Stream - Programming New Message Displays

We worked on a

DevPlay - CrossCode (English)

DevPlay - CrossCode (English)

Getting somewhere! We're showing an interview from the RPC 2015 with Radical Fish Labs, creators of JRPG inspired ...

CrossCode Dev Stream - Story scene development and portrait pixel art

CrossCode Dev Stream - Story scene development and portrait pixel art

Watch

CrossCode - Coding for new menu displays #gamedev

CrossCode - Coding for new menu displays #gamedev

This time we did a bit of

CrossCode Dev Stream - Animated Tiles - 1 / 2

CrossCode Dev Stream - Animated Tiles - 1 / 2

This time we added animated map tiles --

CrossCode Dev Stream - Lachsen messed up the microphone!

CrossCode Dev Stream - Lachsen messed up the microphone!

Yeah, Lachsen messed up the microphone settings which is why we canceled this recording, However, you can still listen to an ...

CrossCode Dev Stream - Lorry Platform coding

CrossCode Dev Stream - Lorry Platform coding

We started working on the Lorry Platforms. We unforunately didn't get to any results - turned out those things are pretty involved!

CrossCode Dev Stream - 1 / 2

CrossCode Dev Stream - 1 / 2

Today we programmed a basic editor for tile animation. Also a bit of drawing at the end --

CrossCode - Mapping and Drawing #gamedev

CrossCode - Mapping and Drawing #gamedev

Today we, again, continued the map from last week - it's almost finished! Then we drew some Apollo+Lea in #HailHydra Style.

CrossCode Dev Stream - Trading Menu Coding #gamedev

CrossCode Dev Stream - Trading Menu Coding #gamedev

Today we improved the Trading Menu to show the difference to the current equipment rather than basic values. In parallel, we ...

CrossCode Dev Stream - Working on Quest-System! - 2 / 2

CrossCode Dev Stream - Working on Quest-System! - 2 / 2

Stefan worked on the quest system and added a

CrossCode Dev Stream - Working on Quest-System! - 1 / 2

CrossCode Dev Stream - Working on Quest-System! - 1 / 2

Stefan worked on the quest system and added a

CrossCode Dev Stream - 1 / 2

CrossCode Dev Stream - 1 / 2

Our