Media Summary: Today we programmed a basic editor for tile animation. Also a bit of drawing at the end -- We implemented an entity brush, dealing with our horrible weltmeister code base. Also a bit of drawing at the end. -- We mapped a lot of details for a new heat area map... mostly sand really. Later on we drew Schneider as a Maid! This is Part
Crosscode Dev Stream 1 2 - Detailed Analysis & Overview
Today we programmed a basic editor for tile animation. Also a bit of drawing at the end -- We implemented an entity brush, dealing with our horrible weltmeister code base. Also a bit of drawing at the end. -- We mapped a lot of details for a new heat area map... mostly sand really. Later on we drew Schneider as a Maid! This is Part Today we prepared a tileset for mapping and showed auto tiles and height map. Also some meme drawing. -- We started doing snow tiles for bergen trail! We also answered the following Watcher questions: "How are new menus created? We do some mapping, add puzzles and suddenly fix engine bugs! Also we finally drew that hedgehog sandwich! Answered ...
As a celebration for successful funding we are drawing a couple of dancing Lea sprites! -- Stefan worked on the quest system and added a new dialog to start quests. -- Today we created new sprites for a market place in Rookie Harbor. We also do some drawing at the end. -- We sketched the interior tileset of Rookie Harbor and also drew some other stuff. --