Media Summary: Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Trying to create some flocking behaviour, and getting a little distracted by spirals along the way... Links and Resources: Project ...

Coding Adventure 7 - Detailed Analysis & Overview

Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Trying to create some flocking behaviour, and getting a little distracted by spirals along the way... Links and Resources: Project ... Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... My attempt at solving the 3x3 Rubik's cube (by programming the computer to do it for me). Note: in the evaluation function at 22:32 ... Just fix the degrees! Like, subscribe and leave a comment down below!

Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ... Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...

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Coding Adventure: Making a Better Chess Bot
Coding Adventure: Procedural Moons and Planets
Coding Adventure: Boids
Coding Adventure: Simulating Fluids
Coding Adventure: Simulating an Ecosystem
Coding Adventure: Rubik's Cube
Coding Adventure 7
How to pass CODING ADVENTURE: CHALLENGE #7 - By Mia
Coding Adventure: Marching Cubes
Coding Adventure: Solar System
Coding Adventure: Simulating Smoke
Coding Adventure: Clouds
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Coding Adventure: Making a Better Chess Bot

Coding Adventure: Making a Better Chess Bot

Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ...

Coding Adventure: Procedural Moons and Planets

Coding Adventure: Procedural Moons and Planets

Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.

Coding Adventure: Boids

Coding Adventure: Boids

Trying to create some flocking behaviour, and getting a little distracted by spirals along the way... Links and Resources: Project ...

Coding Adventure: Simulating Fluids

Coding Adventure: Simulating Fluids

Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

Coding Adventure: Simulating an Ecosystem

Coding Adventure: Simulating an Ecosystem

In this

Coding Adventure: Rubik's Cube

Coding Adventure: Rubik's Cube

My attempt at solving the 3x3 Rubik's cube (by programming the computer to do it for me). Note: in the evaluation function at 22:32 ...

Coding Adventure 7

Coding Adventure 7

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How to pass CODING ADVENTURE: CHALLENGE #7 - By Mia

How to pass CODING ADVENTURE: CHALLENGE #7 - By Mia

Just fix the degrees! Like, subscribe and leave a comment down below!

Coding Adventure: Marching Cubes

Coding Adventure: Marching Cubes

In this

Coding Adventure: Solar System

Coding Adventure: Solar System

Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ...

Coding Adventure: Simulating Smoke

Coding Adventure: Simulating Smoke

My attempt at

Coding Adventure: Clouds

Coding Adventure: Clouds

Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from

Coding Adventure: Ray Tracing

Coding Adventure: Ray Tracing

I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...