Media Summary: This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ...

Coding Adventure 50 - Detailed Analysis & Overview

This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Welcome to challenge # 51 - 54 within the CodeMonkey

Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ...

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Coding Adventure 50
Coding Adventure: Rendering Text
Coding Adventure: Software Rasterizer
Coding Adventure: Making a Better Chess Bot
Coding Adventure: Simulating Smoke
Coding Adventure: Simulating an Ecosystem
Coding Adventure: Simulating Fluids
CodeMonkey #50
Code Monkey Adventure Challenges 48-50
Coding Adventure: Procedural Moons and Planets
CodeMonkey - Coding Adventure Part 1 Fundamentals Challenge # 51 - 54
Coding Adventure: Coding a Coding Game
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Coding Adventure 50

Coding Adventure 50

Get help with CodeMonkey

Coding Adventure: Rendering Text

Coding Adventure: Rendering Text

This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ...

Coding Adventure: Software Rasterizer

Coding Adventure: Software Rasterizer

Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source

Coding Adventure: Making a Better Chess Bot

Coding Adventure: Making a Better Chess Bot

Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ...

Coding Adventure: Simulating Smoke

Coding Adventure: Simulating Smoke

My attempt at

Coding Adventure: Simulating an Ecosystem

Coding Adventure: Simulating an Ecosystem

In this

Coding Adventure: Simulating Fluids

Coding Adventure: Simulating Fluids

Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

CodeMonkey #50

CodeMonkey #50

CodeMonkey #50

Code Monkey Adventure Challenges 48-50

Code Monkey Adventure Challenges 48-50

Code

Coding Adventure: Procedural Moons and Planets

Coding Adventure: Procedural Moons and Planets

Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.

CodeMonkey - Coding Adventure Part 1 Fundamentals Challenge # 51 - 54

CodeMonkey - Coding Adventure Part 1 Fundamentals Challenge # 51 - 54

Welcome to challenge # 51 - 54 within the CodeMonkey

Coding Adventure: Coding a Coding Game

Coding Adventure: Coding a Coding Game

Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ...

Coding Adventure: Planetary Fluid Sim

Coding Adventure: Planetary Fluid Sim

Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ...