Media Summary: i was really glichy so i just did 1 level. Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ...
Coding Adventure 41 - Detailed Analysis & Overview
i was really glichy so i just did 1 level. Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... Some small experiments with sound, and learning how to break signals down into their component frequencies by implementing ... Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ...
We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too? Take Your JavaScript Skills to the Next Level! Ready to dive into a fun and interactive Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables.