Media Summary: This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ... Personal and strongly opinionated rant about why one should never use deferred pretty happy with these results although it still needs some work. turns out the slowest part is assigning lights to
Clustered Forward Rendering Demo - Detailed Analysis & Overview
This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ... Personal and strongly opinionated rant about why one should never use deferred pretty happy with these results although it still needs some work. turns out the slowest part is assigning lights to This is a quick program i wrote in Free Pascal/Lazarus to test A talk given to my fellow Cambridge computer science students on the 27th January 2021. Abstract: The visuals of video games ... Custom physics/graphics engine from around 2018. Uses