Media Summary: This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ... pretty happy with these results although it still needs some work. turns out the slowest part is assigning lights to This is a quick program i wrote in Free Pascal/Lazarus to test
Clustered Forward Rendering - Detailed Analysis & Overview
This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ... pretty happy with these results although it still needs some work. turns out the slowest part is assigning lights to This is a quick program i wrote in Free Pascal/Lazarus to test A talk given to my fellow Cambridge computer science students on the 27th January 2021. Abstract: The visuals of video games ... Personal and strongly opinionated rant about why one should never use deferred shading. Slides: ... Slides for the talk: Shading with many lights ...
This visualization has 50 lights in the scene arranged in a circle, and the more yellow a tile is, the more lights overlap the same tile ...