Media Summary: Join Chris Melissinos at JavaOne 2008 as he interviews Josh Slack. Here is an example of Shock wave and Chromatic Aberration post processing shader in Welcome to the second chapter in the Others, a look at the less common 3D game engines available. Today we are looking at ...
Clouds And Stars Jmonkeyengine - Detailed Analysis & Overview
Join Chris Melissinos at JavaOne 2008 as he interviews Josh Slack. Here is an example of Shock wave and Chromatic Aberration post processing shader in Welcome to the second chapter in the Others, a look at the less common 3D game engines available. Today we are looking at ... Video made for High Quality JME Media request, so here it is! Images come from early [WIP]game made in This is a simple game 3d scene developed in Adding support for jmonkey vehicles to wheelspin instead of just rotation with the movement of the vehicle.
Trying to create a "world" vibe with some nice vegetation. Tree making "tutorial" with Blender to make a tree in