Media Summary: My game now features drifting clouds. I can dynamically adjust the thickness of the clouds and the brightness of the clouds. JME 3 (Java) Vs Godot 4 (GDScript) ⚔️ Godot 4 vs Part of the Closer Look at series: Text version: ...
Weather Jmonkeyengine - Detailed Analysis & Overview
My game now features drifting clouds. I can dynamically adjust the thickness of the clouds and the brightness of the clouds. JME 3 (Java) Vs Godot 4 (GDScript) ⚔️ Godot 4 vs Part of the Closer Look at series: Text version: ... This is a test of JMonkey 3.4 (jme) using a post filter processing to generate rain effect on the screen and lighting flashing. Demonstration of my new simple physics engine for use with My implementation of real-time semi-transparent walls. The walls turn semi-transparent when camera is close to them.
SpaceShift: updated the NPS AI for working with new version of collisions.