Media Summary: Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the After working on this for over a week now, I finally have csm implemented in my Engine!! And a Grid :) In the last weeks I mostly redesigned some internal stuff in the engine. The CPU usage is now much more optimal and the render ...
Cascaded Shadow Maps Vulkan C - Detailed Analysis & Overview
Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the After working on this for over a week now, I finally have csm implemented in my Engine!! And a Grid :) In the last weeks I mostly redesigned some internal stuff in the engine. The CPU usage is now much more optimal and the render ... This video takes a high level overview of the Now the entire view frustum is shadowed by 3 Implemented CSM and Cook-Torrance BRDF in my
Here's a small demo and explanation of how I do