Media Summary: I have been trapped in a cycle of rewriting various level editing methods. I think I have finally escaped. 8-direction animation ... Finally a new project is unveiled! I'm setting out to make a PLAY HELLSPAWN: ⛧ I've been working on a
Bullet Hell Devlog 3 - Detailed Analysis & Overview
I have been trapped in a cycle of rewriting various level editing methods. I think I have finally escaped. 8-direction animation ... Finally a new project is unveiled! I'm setting out to make a PLAY HELLSPAWN: ⛧ I've been working on a Whats New *New UI(Again) *Balanced Enemies *Enviroment *Sound Effects still need a lot of work *New Visual Particles. Bonefire - Devlog - Settings - Roguelite Bullet-hell in Unity In this video, I introduce a basic target/enemy to the game and some updated
I tried using ChatGPT to help me with some issues here. It helped me with the movement, but its suggestion for shooting Devlog 3 Boss Stage 2 bullet hell GameJam I have updated the way I load animations into the game as well as revamped my opengl code to batch together draw calls. I totally forgot to mention, but I fixed the infinite