Media Summary: Personal and strongly opinionated rant about why one should never use This talk was presented at Vulkanised 2025 which took place on Feb 11-13 in Cambridge, UK. Vulkanised is organized by the ... After a lot of work to setup the acceleration structure I finally managed to use the VK_KHR_ray_query extension. I started with ray ...

Blaze Shadows Vulkan Forward Renderer - Detailed Analysis & Overview

Personal and strongly opinionated rant about why one should never use This talk was presented at Vulkanised 2025 which took place on Feb 11-13 in Cambridge, UK. Vulkanised is organized by the ... After a lot of work to setup the acceleration structure I finally managed to use the VK_KHR_ray_query extension. I started with ray ... Just an update on where I'm at. Music: Max Richter - Mrs Dalloway, In the Garden.

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Blaze - Shadows (Vulkan Forward Renderer)
Vulkan API variable rate shading
Why you should never use deferred shading
Vulkan API deferred rendering with shadows from multiple light sources
Blaze - Vulkan PBR Renderer + glTF2.0
Vulkan API deferred rendering example
Vulkan Forward+ Renderer
Vulkan Deferred/Forward Renderer
Vulkanised 2025: So You Want to Write a Vulkan Renderer in 2025 - Charles Giessen
Vulkan example with shadows
Ray traced shadows - Luz Engine (Vulkan/C++) #12
OpenGL Forward Renderer - Shadow Maps / Render Targets / Shader Parsing
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Blaze - Shadows (Vulkan Forward Renderer)

Blaze - Shadows (Vulkan Forward Renderer)

Shadow

Vulkan API variable rate shading

Vulkan API variable rate shading

Work-in-progress Video of a new

Why you should never use deferred shading

Why you should never use deferred shading

Personal and strongly opinionated rant about why one should never use

Vulkan API deferred rendering with shadows from multiple light sources

Vulkan API deferred rendering with shadows from multiple light sources

Based on my

Blaze - Vulkan PBR Renderer + glTF2.0

Blaze - Vulkan PBR Renderer + glTF2.0

A WIP

Vulkan API deferred rendering example

Vulkan API deferred rendering example

Updated version of my open source C++

Vulkan Forward+ Renderer

Vulkan Forward+ Renderer

Forward+

Vulkan Deferred/Forward Renderer

Vulkan Deferred/Forward Renderer

Demo of a

Vulkanised 2025: So You Want to Write a Vulkan Renderer in 2025 - Charles Giessen

Vulkanised 2025: So You Want to Write a Vulkan Renderer in 2025 - Charles Giessen

This talk was presented at Vulkanised 2025 which took place on Feb 11-13 in Cambridge, UK. Vulkanised is organized by the ...

Vulkan example with shadows

Vulkan example with shadows

Shadow

Ray traced shadows - Luz Engine (Vulkan/C++) #12

Ray traced shadows - Luz Engine (Vulkan/C++) #12

After a lot of work to setup the acceleration structure I finally managed to use the VK_KHR_ray_query extension. I started with ray ...

OpenGL Forward Renderer - Shadow Maps / Render Targets / Shader Parsing

OpenGL Forward Renderer - Shadow Maps / Render Targets / Shader Parsing

Just an update on where I'm at. Music: Max Richter - Mrs Dalloway, In the Garden.

Clustered forward shading demo with Vulkan

Clustered forward shading demo with Vulkan

2048 lights in the scene Code: https://github.com/sydneyzh/clustered_forward_demo_vk.