Media Summary: Continuing from the previous video, Jason adds some polish to the tool and adapts it for artists who don't use the In the last week of videos for this series Jason pulls together the topics covered so far, using A way to create a DNA type double helix in
Bifrost Bootcamp 10 2 Developing - Detailed Analysis & Overview
Continuing from the previous video, Jason adds some polish to the tool and adapts it for artists who don't use the In the last week of videos for this series Jason pulls together the topics covered so far, using A way to create a DNA type double helix in Jason builds a reusable terrain compound, and adds some finishing touches. Part of a workshop for aspiring technical artists. Scattering is one of the powerful tools in Autodesk Primvars are renderable attributes that can vary across a surface or volume. Jason shows how to use them to define color vertex ...
Continuing the deep dive from last week, Jason explores some advanced aspects of animation and other topics around USD in ... Jason builds the world's simplest solver to demonstrate the basic principle of simulation in Autodesk Continuing with the previous example, Jason shows how to vary instances on scattered points. Part of a workshop for aspiring ... A basis is a reference frame that varies along a strand, consisting of the local tangent, normal, and binormal. Part of a