Media Summary: Continuing from the previous video, Jason adds some polish to the tool and adapts it for artists who don't use the In the last week of videos for this series Jason pulls together the topics covered so far, using A way to create a DNA type double helix in

Bifrost Bootcamp 10 2 Developing - Detailed Analysis & Overview

Continuing from the previous video, Jason adds some polish to the tool and adapts it for artists who don't use the In the last week of videos for this series Jason pulls together the topics covered so far, using A way to create a DNA type double helix in Jason builds a reusable terrain compound, and adds some finishing touches. Part of a workshop for aspiring technical artists. Scattering is one of the powerful tools in Autodesk Primvars are renderable attributes that can vary across a surface or volume. Jason shows how to use them to define color vertex ...

Continuing the deep dive from last week, Jason explores some advanced aspects of animation and other topics around USD in ... Jason builds the world's simplest solver to demonstrate the basic principle of simulation in Autodesk Continuing with the previous example, Jason shows how to vary instances on scattered points. Part of a workshop for aspiring ... A basis is a reference frame that varies along a strand, consisting of the local tangent, normal, and binormal. Part of a

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Bifrost Bootcamp 10.2 - Developing and polishing tools for artists
Bifrost Bootcamp 10.1 - Building tools for 3D pipelines
Curve to Double Helix - Maya Bifrost
Bifrost Bootcamp 1.5 - Creating Compounds
Bifrost Bootcamp 1.2 - Basics of Bifrost
Bifrost Master Class: Getting started with the Aero Solver - Part 2
Bifrost Bootcamp 8.2 - USD variants for games
Bifrost Bootcamp 2.1 - Intro to scattering
Bifrost Bootcamp 8.3 - USD attributes and primvars
Bifrost Bootcamp 9.1 - Advanced USD
Bifrost Bootcamp 5.1 - Introduction to simulations
Bifrost Bootcamp 2.3 - Advanced instancing
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Bifrost Bootcamp 10.2 - Developing and polishing tools for artists

Bifrost Bootcamp 10.2 - Developing and polishing tools for artists

Continuing from the previous video, Jason adds some polish to the tool and adapts it for artists who don't use the

Bifrost Bootcamp 10.1 - Building tools for 3D pipelines

Bifrost Bootcamp 10.1 - Building tools for 3D pipelines

In the last week of videos for this series Jason pulls together the topics covered so far, using

Curve to Double Helix - Maya Bifrost

Curve to Double Helix - Maya Bifrost

A way to create a DNA type double helix in

Bifrost Bootcamp 1.5 - Creating Compounds

Bifrost Bootcamp 1.5 - Creating Compounds

Jason builds a reusable terrain compound, and adds some finishing touches. Part of a workshop for aspiring technical artists.

Bifrost Bootcamp 1.2 - Basics of Bifrost

Bifrost Bootcamp 1.2 - Basics of Bifrost

Jason describes what

Bifrost Master Class: Getting started with the Aero Solver - Part 2

Bifrost Master Class: Getting started with the Aero Solver - Part 2

In part

Bifrost Bootcamp 8.2 - USD variants for games

Bifrost Bootcamp 8.2 - USD variants for games

Jason shows how to set up USD variant in

Bifrost Bootcamp 2.1 - Intro to scattering

Bifrost Bootcamp 2.1 - Intro to scattering

Scattering is one of the powerful tools in Autodesk

Bifrost Bootcamp 8.3 - USD attributes and primvars

Bifrost Bootcamp 8.3 - USD attributes and primvars

Primvars are renderable attributes that can vary across a surface or volume. Jason shows how to use them to define color vertex ...

Bifrost Bootcamp 9.1 - Advanced USD

Bifrost Bootcamp 9.1 - Advanced USD

Continuing the deep dive from last week, Jason explores some advanced aspects of animation and other topics around USD in ...

Bifrost Bootcamp 5.1 - Introduction to simulations

Bifrost Bootcamp 5.1 - Introduction to simulations

Jason builds the world's simplest solver to demonstrate the basic principle of simulation in Autodesk

Bifrost Bootcamp 2.3 - Advanced instancing

Bifrost Bootcamp 2.3 - Advanced instancing

Continuing with the previous example, Jason shows how to vary instances on scattered points. Part of a workshop for aspiring ...

Bifrost Bootcamp 3.3 - Constructing a basis for strands

Bifrost Bootcamp 3.3 - Constructing a basis for strands

A basis is a reference frame that varies along a strand, consisting of the local tangent, normal, and binormal. Part of a