Media Summary: A basis is a reference frame that varies along a strand, consisting of the local tangent, normal, and binormal. Part of a 10-lesson ... Primvars are renderable attributes that can vary across a surface or volume. Jason shows how to use them to define color vertex ... Files Used: :07 Link to Jason's scatter series ...

Bifrost Bootcamp 3 3 Constructing - Detailed Analysis & Overview

A basis is a reference frame that varies along a strand, consisting of the local tangent, normal, and binormal. Part of a 10-lesson ... Primvars are renderable attributes that can vary across a surface or volume. Jason shows how to use them to define color vertex ... Files Used: :07 Link to Jason's scatter series ... In the last week of videos for this series Jason pulls together the topics covered so far, using Jason builds an example of a road with streetlights by instancing along a strand in Jason builds a reusable terrain compound, and adds some finishing touches. Part of a workshop for aspiring technical artists.

Learn how to speed up your modeling workflow by generating details procedurally using the Procedural Polygon Generator (PPG) ... Jason combines volumes and fields to make a cloud. Expand this description for download links and more. 00:00 - Intro 00:07 ... These videos are from a series of lectures created as an introduction to the In this last video of the series, Jason adds the finishing touches to the tool and gives some parting advice. Part of a 10-lesson ...

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Bifrost Bootcamp 3.3 - Constructing a basis for strands
Bifrost Bootcamp 8.3 - USD attributes and primvars
Introduction to Bifrost: Lesson 3 - Point scattering and instances
Bifrost Bootcamp 1.3 - Dealing with Data
Bifrost Bootcamp 10.1 - Building tools for 3D pipelines
Bifrost Bootcamp 3.6 - Instancing along a strand
Bifrost Bootcamp 1.5 - Creating Compounds
Bifrost Bootcamp 8.5 - Defining materials with Bifrost-USD
How to use PPG in Bifrost for Maya for Faster Asset Building
Bifrost Bootcamp 4.3 - Making a cloud
Procedural geometry and inter locking gear system using Bifrost in Maya
BIFROST BASICS: WEEK 3 LESSON 3 SETTING UP COLOUR PROPERTY
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Bifrost Bootcamp 3.3 - Constructing a basis for strands

Bifrost Bootcamp 3.3 - Constructing a basis for strands

A basis is a reference frame that varies along a strand, consisting of the local tangent, normal, and binormal. Part of a 10-lesson ...

Bifrost Bootcamp 8.3 - USD attributes and primvars

Bifrost Bootcamp 8.3 - USD attributes and primvars

Primvars are renderable attributes that can vary across a surface or volume. Jason shows how to use them to define color vertex ...

Introduction to Bifrost: Lesson 3 - Point scattering and instances

Introduction to Bifrost: Lesson 3 - Point scattering and instances

Files Used: https://areadownloads.autodesk.com/wdm/maya/htm_intro_to_bifrost_lesson3.zip @4:07 Link to Jason's scatter series ...

Bifrost Bootcamp 1.3 - Dealing with Data

Bifrost Bootcamp 1.3 - Dealing with Data

Jason shows basic data processing in

Bifrost Bootcamp 10.1 - Building tools for 3D pipelines

Bifrost Bootcamp 10.1 - Building tools for 3D pipelines

In the last week of videos for this series Jason pulls together the topics covered so far, using

Bifrost Bootcamp 3.6 - Instancing along a strand

Bifrost Bootcamp 3.6 - Instancing along a strand

Jason builds an example of a road with streetlights by instancing along a strand in

Bifrost Bootcamp 1.5 - Creating Compounds

Bifrost Bootcamp 1.5 - Creating Compounds

Jason builds a reusable terrain compound, and adds some finishing touches. Part of a workshop for aspiring technical artists.

Bifrost Bootcamp 8.5 - Defining materials with Bifrost-USD

Bifrost Bootcamp 8.5 - Defining materials with Bifrost-USD

Jason uses

How to use PPG in Bifrost for Maya for Faster Asset Building

How to use PPG in Bifrost for Maya for Faster Asset Building

Learn how to speed up your modeling workflow by generating details procedurally using the Procedural Polygon Generator (PPG) ...

Bifrost Bootcamp 4.3 - Making a cloud

Bifrost Bootcamp 4.3 - Making a cloud

Jason combines volumes and fields to make a cloud. Expand this description for download links and more. 00:00 - Intro 00:07 ...

Procedural geometry and inter locking gear system using Bifrost in Maya

Procedural geometry and inter locking gear system using Bifrost in Maya

This started as my attempt at

BIFROST BASICS: WEEK 3 LESSON 3 SETTING UP COLOUR PROPERTY

BIFROST BASICS: WEEK 3 LESSON 3 SETTING UP COLOUR PROPERTY

These videos are from a series of lectures created as an introduction to the

Bifrost Bootcamp 10.3 - Wrapping up

Bifrost Bootcamp 10.3 - Wrapping up

In this last video of the series, Jason adds the finishing touches to the tool and gives some parting advice. Part of a 10-lesson ...