Media Summary: This video might not show it very well, but we can now quick-scope and shoot while scoping like never before. This feature is just in the first hour of its Finally, now it works, after a few hours of coding! The knife stab looks weird! The grenades don't have any sight right now and the ...

Assaultcube Special Edition Development Throwing - Detailed Analysis & Overview

This video might not show it very well, but we can now quick-scope and shoot while scoping like never before. This feature is just in the first hour of its Finally, now it works, after a few hours of coding! The knife stab looks weird! The grenades don't have any sight right now and the ... It took a few minutes to start making this. It's raw footage, but upscaled from 1680 x 1050 to 1728 x 1080. They both work using tags and rotation matrixes independently. However, they don't work together. This is a demonstration of the M82's kickback. This is running on "ACR 2.5.7" TFS 25010.

It's easy because it was only against bots! Play on the bleeding edge; use the SVN This is a video with two views of the zombies running. This also demonstrates the demo functionality. Original Resolution: ... This video shows added features and changes in fakelasertest 2 shows the laser for the all players (in the laser branch). For older versions, this was /fakelasertest 1. Upscaled to 4K ...

Photo Gallery

AssaultCube Special Edition Development: Throwing Knife [900x720@25 from 1280x1024]
AssaultCube Special Edition Development: Shoot while scoping (quick-scope) [900x720@25 ← 1280x1024]a
AssaultCube Special Edition Development: Aim Down Sights fail [1152x720@30 from 1680x1050]
AssaultCube Special Edition Development: Aim Down Sights (pass) [1152x720@25 from 1680x1050]
AssaultCube Special Edition Development: Shells fail [1728x1080@25 from 1680x1050]
AssaultCube Special Edition Development: Shells and ADS (tag-based) [1728x1080 from 1680x1050]
AssaultCube Reloaded Development: M82 Jumping [1728x1080@30 from 1680x1050]
AssaultCube Special Edition 2.2: Multiplayer Bots [1728x1080@30 from 1680x1050]
AssaultCube Reloaded/Special Edition: FIRST GAMEPLAY [1728x1080 from 1680x1050]
AssaultCube Reloaded Development: Fast Easy Nuke! [1728x1080@30 from 1680x1050]
AssaultCube Reloaded: Zombies and Demos! [2304x720@30 = dual 1152x720]
AssaultCube Reloaded 2.5-2.5.5 Changelog [1920x1080@60]
View Detailed Profile
AssaultCube Special Edition Development: Throwing Knife [900x720@25 from 1280x1024]

AssaultCube Special Edition Development: Throwing Knife [900x720@25 from 1280x1024]

You can now

AssaultCube Special Edition Development: Shoot while scoping (quick-scope) [900x720@25 ← 1280x1024]a

AssaultCube Special Edition Development: Shoot while scoping (quick-scope) [900x720@25 ← 1280x1024]a

This video might not show it very well, but we can now quick-scope and shoot while scoping like never before.

AssaultCube Special Edition Development: Aim Down Sights fail [1152x720@30 from 1680x1050]

AssaultCube Special Edition Development: Aim Down Sights fail [1152x720@30 from 1680x1050]

This feature is just in the first hour of its

AssaultCube Special Edition Development: Aim Down Sights (pass) [1152x720@25 from 1680x1050]

AssaultCube Special Edition Development: Aim Down Sights (pass) [1152x720@25 from 1680x1050]

Finally, now it works, after a few hours of coding! The knife stab looks weird! The grenades don't have any sight right now and the ...

AssaultCube Special Edition Development: Shells fail [1728x1080@25 from 1680x1050]

AssaultCube Special Edition Development: Shells fail [1728x1080@25 from 1680x1050]

It took a few minutes to start making this. It's raw footage, but upscaled from 1680 x 1050 to 1728 x 1080.

AssaultCube Special Edition Development: Shells and ADS (tag-based) [1728x1080 from 1680x1050]

AssaultCube Special Edition Development: Shells and ADS (tag-based) [1728x1080 from 1680x1050]

They both work using tags and rotation matrixes independently. However, they don't work together.

AssaultCube Reloaded Development: M82 Jumping [1728x1080@30 from 1680x1050]

AssaultCube Reloaded Development: M82 Jumping [1728x1080@30 from 1680x1050]

This is a demonstration of the M82's kickback. This is running on "ACR 2.5.7" TFS 25010.

AssaultCube Special Edition 2.2: Multiplayer Bots [1728x1080@30 from 1680x1050]

AssaultCube Special Edition 2.2: Multiplayer Bots [1728x1080@30 from 1680x1050]

Preview for the upcoming release.

AssaultCube Reloaded/Special Edition: FIRST GAMEPLAY [1728x1080 from 1680x1050]

AssaultCube Reloaded/Special Edition: FIRST GAMEPLAY [1728x1080 from 1680x1050]

This video is the official video for

AssaultCube Reloaded Development: Fast Easy Nuke! [1728x1080@30 from 1680x1050]

AssaultCube Reloaded Development: Fast Easy Nuke! [1728x1080@30 from 1680x1050]

It's easy because it was only against bots! Play on the bleeding edge; use the SVN

AssaultCube Reloaded: Zombies and Demos! [2304x720@30 = dual 1152x720]

AssaultCube Reloaded: Zombies and Demos! [2304x720@30 = dual 1152x720]

This is a video with two views of the zombies running. This also demonstrates the demo functionality. Original Resolution: ...

AssaultCube Reloaded 2.5-2.5.5 Changelog [1920x1080@60]

AssaultCube Reloaded 2.5-2.5.5 Changelog [1920x1080@60]

This video shows added features and changes in

AssaultCube Reloaded Development: /fakelasertest 2 [3840x2160@60 from 1920x1080]

AssaultCube Reloaded Development: /fakelasertest 2 [3840x2160@60 from 1920x1080]

fakelasertest 2 shows the laser for the all players (in the laser branch). For older versions, this was /fakelasertest 1. Upscaled to 4K ...