Media Summary: It took a few minutes to start making this. It's raw footage, but upscaled from 1680 x 1050 to 1728 x 1080. They both work using tags and rotation matrixes independently. However, they don't work together. This video might not show it very well, but we can now quick-scope and shoot while scoping like never before.

Assaultcube Special Edition Development Shells - Detailed Analysis & Overview

It took a few minutes to start making this. It's raw footage, but upscaled from 1680 x 1050 to 1728 x 1080. They both work using tags and rotation matrixes independently. However, they don't work together. This video might not show it very well, but we can now quick-scope and shoot while scoping like never before. Finally, now it works, after a few hours of coding! The knife stab looks weird! The grenades don't have any sight right now and the ... This feature is just in the first hour of its This video shows added features and changes in

Join my discord server: MAKE SURE YOU HAVE CHEAT ENGINE INSTALLED. You can now see the damage you deal and take! If you don't want to see it, you can also hide it. 0:00 first-person 1:30 ... fakelasertest 2 shows the laser for the all players (in the laser branch). For older versions, this was /fakelasertest 1. Upscaled to 4K ... Everything in the video that looks weird, and with incorrect spelling would be the translatable bits. Example: m_q_y? The English ... It's easy because it was only against bots! Play on the bleeding edge; use the SVN

Photo Gallery

AssaultCube Special Edition Development: Shells fail [1728x1080@25 from 1680x1050]
AssaultCube Special Edition Development: Shells and ADS (tag-based) [1728x1080 from 1680x1050]
AssaultCube Special Edition Development: Shoot while scoping (quick-scope) [900x720@25 ← 1280x1024]a
AssaultCube Special Edition Development: Aim Down Sights (pass) [1152x720@25 from 1680x1050]
AssaultCube Special Edition Development: Throwing Knife [900x720@25 from 1280x1024]
AssaultCube Special Edition Development: Aim Down Sights fail [1152x720@30 from 1680x1050]
AssaultCube Reloaded 2.5-2.5.5 Changelog [1920x1080@60]
How to get Infinite Ammo In Assault Cube using cheat engine!
AssaultCube Reloaded/Special Edition: FIRST GAMEPLAY [1728x1080 from 1680x1050]
AssaultCube Reloaded Development: Damage Particles [3840x2160@60 from 1920x1080]
AssaultCube Reloaded Development: /fakelasertest 2 [3840x2160@60 from 1920x1080]
AssaultCube Reloaded Development: Locale/Translations [1728x1080@30 from 1680x1050]
View Detailed Profile
AssaultCube Special Edition Development: Shells fail [1728x1080@25 from 1680x1050]

AssaultCube Special Edition Development: Shells fail [1728x1080@25 from 1680x1050]

It took a few minutes to start making this. It's raw footage, but upscaled from 1680 x 1050 to 1728 x 1080.

AssaultCube Special Edition Development: Shells and ADS (tag-based) [1728x1080 from 1680x1050]

AssaultCube Special Edition Development: Shells and ADS (tag-based) [1728x1080 from 1680x1050]

They both work using tags and rotation matrixes independently. However, they don't work together.

AssaultCube Special Edition Development: Shoot while scoping (quick-scope) [900x720@25 ← 1280x1024]a

AssaultCube Special Edition Development: Shoot while scoping (quick-scope) [900x720@25 ← 1280x1024]a

This video might not show it very well, but we can now quick-scope and shoot while scoping like never before.

AssaultCube Special Edition Development: Aim Down Sights (pass) [1152x720@25 from 1680x1050]

AssaultCube Special Edition Development: Aim Down Sights (pass) [1152x720@25 from 1680x1050]

Finally, now it works, after a few hours of coding! The knife stab looks weird! The grenades don't have any sight right now and the ...

AssaultCube Special Edition Development: Throwing Knife [900x720@25 from 1280x1024]

AssaultCube Special Edition Development: Throwing Knife [900x720@25 from 1280x1024]

You can now throw and pick up knives!

AssaultCube Special Edition Development: Aim Down Sights fail [1152x720@30 from 1680x1050]

AssaultCube Special Edition Development: Aim Down Sights fail [1152x720@30 from 1680x1050]

This feature is just in the first hour of its

AssaultCube Reloaded 2.5-2.5.5 Changelog [1920x1080@60]

AssaultCube Reloaded 2.5-2.5.5 Changelog [1920x1080@60]

This video shows added features and changes in

How to get Infinite Ammo In Assault Cube using cheat engine!

How to get Infinite Ammo In Assault Cube using cheat engine!

Join my discord server: https://discord.gg/23D4nDHzuB MAKE SURE YOU HAVE CHEAT ENGINE INSTALLED.

AssaultCube Reloaded/Special Edition: FIRST GAMEPLAY [1728x1080 from 1680x1050]

AssaultCube Reloaded/Special Edition: FIRST GAMEPLAY [1728x1080 from 1680x1050]

This video is the official video for

AssaultCube Reloaded Development: Damage Particles [3840x2160@60 from 1920x1080]

AssaultCube Reloaded Development: Damage Particles [3840x2160@60 from 1920x1080]

You can now see the damage you deal and take! If you don't want to see it, you can also hide it. 0:00 first-person 1:30 ...

AssaultCube Reloaded Development: /fakelasertest 2 [3840x2160@60 from 1920x1080]

AssaultCube Reloaded Development: /fakelasertest 2 [3840x2160@60 from 1920x1080]

fakelasertest 2 shows the laser for the all players (in the laser branch). For older versions, this was /fakelasertest 1. Upscaled to 4K ...

AssaultCube Reloaded Development: Locale/Translations [1728x1080@30 from 1680x1050]

AssaultCube Reloaded Development: Locale/Translations [1728x1080@30 from 1680x1050]

Everything in the video that looks weird, and with incorrect spelling would be the translatable bits. Example: m_q_y? The English ...

AssaultCube Reloaded Development: Fast Easy Nuke! [1728x1080@30 from 1680x1050]

AssaultCube Reloaded Development: Fast Easy Nuke! [1728x1080@30 from 1680x1050]

It's easy because it was only against bots! Play on the bleeding edge; use the SVN