Media Summary: The Bob routine is optimized and made less specialized, and I play around with the bobs to show masking and clipping. A margin ... Tried another codec and it turned out to be horrible, sorry about the glitches. The first steps from getting an I drew a cloud-shaped bob for our sky and talk about graphics conversion and Blitter Minterms, and blit the bob to our new ...
Amiga Hardware Programming 43 Would - Detailed Analysis & Overview
The Bob routine is optimized and made less specialized, and I play around with the bobs to show masking and clipping. A margin ... Tried another codec and it turned out to be horrible, sorry about the glitches. The first steps from getting an I drew a cloud-shaped bob for our sky and talk about graphics conversion and Blitter Minterms, and blit the bob to our new ... I add clouds of varying sizes, after implementing double buffering. I've added chapters to the video for ease of navigation. Here I show one way to make a star field effect, using only one sprite channel. Do comment with your randomizer values or ... Shows how and where to add the P6109 playroutine and compressed P61 module, and cut-and-paste relevant portions of the ...
Explains subpixel acceleration on the scroller and how to manually make a nicer looking background color fade. In other words ... We make our demo a bit more system friendly using SECTIONs and stack to preserve registers and give our a code better ... Refinements to make it proper: twice as many random stars, covering the whole screen, and optimization. This tutorial is a standalone description of how to convert a Protracker module to the P61 format, how to use the new playroutine ... This is the first episode in an introductory series about