Media Summary: Features implemented: Geometry shader based grass Snake created with geometry shader Raymarched and raymarched ... The final result of my RTRTC for a Uni module 2014. Created in C# using Direct3D11. Music: Lineage II Forest Calling ... Final demo of the CS562 class, showcasing my real-time 3D renderer built from scratch with C++ in OpenGL 4.3. The
Advanced Rendering Coursework - Detailed Analysis & Overview
Features implemented: Geometry shader based grass Snake created with geometry shader Raymarched and raymarched ... The final result of my RTRTC for a Uni module 2014. Created in C# using Direct3D11. Music: Lineage II Forest Calling ... Final demo of the CS562 class, showcasing my real-time 3D renderer built from scratch with C++ in OpenGL 4.3. The Scene made from blending implicit Ray Marched explicit elements. Made with DirectX and C++ using UWP. Rayground is an online, interactive tool for experimentation, richer in-class teaching and gradual self-study,which provides a ... CSC8502 Advanced Graphics for Games Coursework
In this video I will show you my process of Newcastle University, Computer Game Engineering MSc. Join the sketchmasters, Seb, Sarah and Max for some tips and tricks on complex perspective drawing and A compilation of Scenes to show off certain aspects of graphics programming. This project was written in C++ and OpenGL ... Explore a visually rich OpenGL-powered environment that seamlessly transitions between two dramatically different time periods.