Media Summary: Adobe's Doug Winnie discusses how to create customized classes, and explains more about how a class constructor works for ... A timer can act as a stopwatch for your Flash application. In this episode, Doug explores how to efficiently In this flash video tutorial Lee Brimelow shows you how to ...

Actionscript 1 1 Incorporate Random - Detailed Analysis & Overview

Adobe's Doug Winnie discusses how to create customized classes, and explains more about how a class constructor works for ... A timer can act as a stopwatch for your Flash application. In this episode, Doug explores how to efficiently In this flash video tutorial Lee Brimelow shows you how to ... Code snippets can introduce you to working with a TextField and with Text Controls inside Building on the skills covered in his continuing lesson on object-oriented programming in Flash Professional, Adobe's Doug ... In this video, Adobe's Doug Winnie opens up a new topic for developers working in Flash Professional CS5. He defines what ...

In the last few videos, Doug explained the concept of custom classes in object-oriented programming and how to create them. Repeating actions is best accomplished using loops. Doug introduces the basic for-loop, and walks you through how to customize ...

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ActionScript 1:1 - Incorporate Random Chance in your Animations (ep 29)
ActionScript 1:1 -  Generate Random Numbers with Math Functions (ep 26)
ActionScript 1:1 - Extending Loops in ActionScript (episode 31)
ActionScript 1:1 with Doug Winnie - Custom Classes for Object-oriented Programming (episode 47)
ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)
Creating Random Motion
ActionScript 1:1 with Doug Winnie - Learn Text Controls using Code Snippets (episode 42)
ActionScript 1:1 with Doug Winnie - Adding Advanced Behavior to Custom Classes (episode 50)
ActionScript 1:1 - Create a Timer (episode 14)
ActionScript 1:1 with Doug Winnie - Object-oriented Programming (episode 45)
ActionScript 1:1 with Doug Winnie - Extending Custom Classes with Methods (episode 49)
ActionScript 1:1 with Doug Winnie - Communicating Between Classes (episode 52)
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ActionScript 1:1 - Incorporate Random Chance in your Animations (ep 29)

ActionScript 1:1 - Incorporate Random Chance in your Animations (ep 29)

Doug walks you through the

ActionScript 1:1 -  Generate Random Numbers with Math Functions (ep 26)

ActionScript 1:1 - Generate Random Numbers with Math Functions (ep 26)

Learn how to

ActionScript 1:1 - Extending Loops in ActionScript (episode 31)

ActionScript 1:1 - Extending Loops in ActionScript (episode 31)

Doug creates a virtual-dice game to

ActionScript 1:1 with Doug Winnie - Custom Classes for Object-oriented Programming (episode 47)

ActionScript 1:1 with Doug Winnie - Custom Classes for Object-oriented Programming (episode 47)

Adobe's Doug Winnie discusses how to create customized classes, and explains more about how a class constructor works for ...

ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)

ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)

A timer can act as a stopwatch for your Flash application. In this episode, Doug explores how to efficiently

Creating Random Motion

Creating Random Motion

http://library.creativecow.net/brimelow_lee/creating_random_motion In this flash video tutorial Lee Brimelow shows you how to ...

ActionScript 1:1 with Doug Winnie - Learn Text Controls using Code Snippets (episode 42)

ActionScript 1:1 with Doug Winnie - Learn Text Controls using Code Snippets (episode 42)

Code snippets can introduce you to working with a TextField and with Text Controls inside

ActionScript 1:1 with Doug Winnie - Adding Advanced Behavior to Custom Classes (episode 50)

ActionScript 1:1 with Doug Winnie - Adding Advanced Behavior to Custom Classes (episode 50)

Building on the skills covered in his continuing lesson on object-oriented programming in Flash Professional, Adobe's Doug ...

ActionScript 1:1 - Create a Timer (episode 14)

ActionScript 1:1 - Create a Timer (episode 14)

Using your advanced knowledge of

ActionScript 1:1 with Doug Winnie - Object-oriented Programming (episode 45)

ActionScript 1:1 with Doug Winnie - Object-oriented Programming (episode 45)

In this video, Adobe's Doug Winnie opens up a new topic for developers working in Flash Professional CS5. He defines what ...

ActionScript 1:1 with Doug Winnie - Extending Custom Classes with Methods (episode 49)

ActionScript 1:1 with Doug Winnie - Extending Custom Classes with Methods (episode 49)

In the last few videos, Doug explained the concept of custom classes in object-oriented programming and how to create them.

ActionScript 1:1 with Doug Winnie - Communicating Between Classes (episode 52)

ActionScript 1:1 with Doug Winnie - Communicating Between Classes (episode 52)

Adobe's Doug Winnie shows the

ActionScript 1:1 - Looping in ActionScript (episode 30)

ActionScript 1:1 - Looping in ActionScript (episode 30)

Repeating actions is best accomplished using loops. Doug introduces the basic for-loop, and walks you through how to customize ...