Media Summary: In this video we add some functionality to sample timestamps for later debugging purposes. Adding the VulkanSDK for Windows. Created some basic logging functionality. Lots of debugging output added for the enumeration of physical Vulkan devices.
A Tiny Sdl3 Test Project - Detailed Analysis & Overview
In this video we add some functionality to sample timestamps for later debugging purposes. Adding the VulkanSDK for Windows. Created some basic logging functionality. Lots of debugging output added for the enumeration of physical Vulkan devices. We finally managed to capture the elusive triangle on screen. How hard can it be to make a game from scratch in C? We're going old school, but with a twist of using a new library --- Why Every C++ Game Developer Should Learn
In this video, I'll take a deep dive into fundamental game development, and build a platformer from the ground up. We don't just ... the api looks promising. might make a more detailed video soon.