Media Summary: Now that we're able to render objects, we're a few steps away from making the scenes in our game look more realistic. We need ... This video is part of a new series where I construct a In Part of this series, I setup more fundamentals, including triangle culling if it can't be seen, surface illumination and a quick ...
3d Engine Coding Rudimentary Lighting - Detailed Analysis & Overview
Now that we're able to render objects, we're a few steps away from making the scenes in our game look more realistic. We need ... This video is part of a new series where I construct a In Part of this series, I setup more fundamentals, including triangle culling if it can't be seen, surface illumination and a quick ... In the last episode we created data structures and functions that manage directional In this video, we implement one of the most basic types of