Media Summary: gamedev Please feel free to write your opinions and ideas for improvement in the comment section! optimising shadow generation. Minimising surface usage by using 1 surface for 4 lightmaps. I can then pass in 4 surfaces to a ... sorry for the jerky video. On my pc it run's with more than 60fps. Made on XNA with the starLiGHT.Engine. Normal mapped, high ...
2d Real Time Dynamic Lighting - Detailed Analysis & Overview
gamedev Please feel free to write your opinions and ideas for improvement in the comment section! optimising shadow generation. Minimising surface usage by using 1 surface for 4 lightmaps. I can then pass in 4 surfaces to a ... sorry for the jerky video. On my pc it run's with more than 60fps. Made on XNA with the starLiGHT.Engine. Normal mapped, high ... Poor optimization is a broad topic which is why we're making sure to define the common game scenario that drives our initiative. Sorry for the jerky video. It is caused by the screen capturing proggy. On my pc it run's with more than 60fps. Made on XNA with ... A test to show of the latest eyecandy in Moonlapse.
Showing off a technique I used in The Atlas King to get A small adjustment to my lighting engine to allow for