Media Summary: more progress on the dungeon grid fights: - now all enemies from the old fight system can spawn in the new grid based system ... Today I worked on one very detailed menu the villager information menu project_darkwood is a 2D mobile open world sandbox ... In this stream I worked on the continuous item hauling. First I had to improve the UI for the route mode selection and later I made ...

084 Project Darkwood Java Libgdx - Detailed Analysis & Overview

more progress on the dungeon grid fights: - now all enemies from the old fight system can spawn in the new grid based system ... Today I worked on one very detailed menu the villager information menu project_darkwood is a 2D mobile open world sandbox ... In this stream I worked on the continuous item hauling. First I had to improve the UI for the route mode selection and later I made ... In this stream I put some more work into animal observation. started creating the observation history menu, but it still needs more ... this was a nice and long stream again. I worked on several small things like the UI of the mining menu, the citizen transfer menu ... more work on quests project_darkwood is a 2D mobile open world sandbox town building game + dungeon exploration the game ...

In this stream I first fixed some todo list items and improved the scroll list menus a bit. Then I improved the UI of the smelt menu ... In this stream I added the dialog menu. The dialog system I did in 2017 is still working to some extent but it needs to be ... In this stream I did some work on the UI of the supply route planning menus. I was also fixing some minor bugs with supply route ... today I was not in the mood for another day of quest creation. So I worked on a few different small things. This was my longest ... In this video I give some reasons why you should and should not use now somewhere at 430 todo list items. most of these items are menus that need their UI to be polished. project_darkwood is a 2D ...

I haven't streamed for a few days but I playtested the game offstream and compile a list of small fixes. In the stream I fixed a few of ...

Photo Gallery

[138] project_darkwood [Java Libgdx] (stream 08 Feb. 2022)
[124] project_darkwood [Java Libgdx] (stream 22 Jan. 2022)
[087] project_darkwood [Java Libgdx] (stream 17 Apr. 2021)
[082] project_darkwood [Java Libgdx] (stream 16 Dec. 2020)
[103] project_darkwood [Java Libgdx] (stream 13 Nov. 2021)
[120] project_darkwood [Java Libgdx] (stream 18 Jan. 2022)
[109] project_darkwood [Java Libgdx] (stream 06 Dec. 2021)
[069] project_darkwood [Java Libgdx] (stream 30 Sep. 2020)
[089] project_darkwood [Java Libgdx] (stream 17 May 2021)
[122] project_darkwood [Java Libgdx] (stream 20 Jan. 2022)
Should you use libGDX?
[093] project_darkwood [Java Libgdx] (stream 22 May 2021)
View Detailed Profile
[138] project_darkwood [Java Libgdx] (stream 08 Feb. 2022)

[138] project_darkwood [Java Libgdx] (stream 08 Feb. 2022)

more progress on the dungeon grid fights: - now all enemies from the old fight system can spawn in the new grid based system ...

[124] project_darkwood [Java Libgdx] (stream 22 Jan. 2022)

[124] project_darkwood [Java Libgdx] (stream 22 Jan. 2022)

Today I worked on one very detailed menu the villager information menu project_darkwood is a 2D mobile open world sandbox ...

[087] project_darkwood [Java Libgdx] (stream 17 Apr. 2021)

[087] project_darkwood [Java Libgdx] (stream 17 Apr. 2021)

In this stream I worked on the continuous item hauling. First I had to improve the UI for the route mode selection and later I made ...

[082] project_darkwood [Java Libgdx] (stream 16 Dec. 2020)

[082] project_darkwood [Java Libgdx] (stream 16 Dec. 2020)

In this stream I put some more work into animal observation. started creating the observation history menu, but it still needs more ...

[103] project_darkwood [Java Libgdx] (stream 13 Nov. 2021)

[103] project_darkwood [Java Libgdx] (stream 13 Nov. 2021)

this was a nice and long stream again. I worked on several small things like the UI of the mining menu, the citizen transfer menu ...

[120] project_darkwood [Java Libgdx] (stream 18 Jan. 2022)

[120] project_darkwood [Java Libgdx] (stream 18 Jan. 2022)

more work on quests project_darkwood is a 2D mobile open world sandbox town building game + dungeon exploration the game ...

[109] project_darkwood [Java Libgdx] (stream 06 Dec. 2021)

[109] project_darkwood [Java Libgdx] (stream 06 Dec. 2021)

In this stream I first fixed some todo list items and improved the scroll list menus a bit. Then I improved the UI of the smelt menu ...

[069] project_darkwood [Java Libgdx] (stream 30 Sep. 2020)

[069] project_darkwood [Java Libgdx] (stream 30 Sep. 2020)

In this stream I added the dialog menu. The dialog system I did in 2017 is still working to some extent but it needs to be ...

[089] project_darkwood [Java Libgdx] (stream 17 May 2021)

[089] project_darkwood [Java Libgdx] (stream 17 May 2021)

In this stream I did some work on the UI of the supply route planning menus. I was also fixing some minor bugs with supply route ...

[122] project_darkwood [Java Libgdx] (stream 20 Jan. 2022)

[122] project_darkwood [Java Libgdx] (stream 20 Jan. 2022)

today I was not in the mood for another day of quest creation. So I worked on a few different small things. This was my longest ...

Should you use libGDX?

Should you use libGDX?

In this video I give some reasons why you should and should not use

[093] project_darkwood [Java Libgdx] (stream 22 May 2021)

[093] project_darkwood [Java Libgdx] (stream 22 May 2021)

now somewhere at 430 todo list items. most of these items are menus that need their UI to be polished. project_darkwood is a 2D ...

[117] project_darkwood [Java Libgdx] (stream 07 Jan. 2022)

[117] project_darkwood [Java Libgdx] (stream 07 Jan. 2022)

I haven't streamed for a few days but I playtested the game offstream and compile a list of small fixes. In the stream I fixed a few of ...