Media Summary: this was a nice and long stream again. I worked on several small things like the UI of the mining menu, the citizen transfer menu ... more progress on the dungeon grid fights: - now all enemies from the old fight system can spawn in the new grid based system ... I have used Tiled map to create a quick background with tiles to run on. The assets are from Enemy ...

103 Project Darkwood Java Libgdx - Detailed Analysis & Overview

this was a nice and long stream again. I worked on several small things like the UI of the mining menu, the citizen transfer menu ... more progress on the dungeon grid fights: - now all enemies from the old fight system can spawn in the new grid based system ... I have used Tiled map to create a quick background with tiles to run on. The assets are from Enemy ... Click this link and use my code THATGUYGLEN to get 25% off your first payment for ... In this stream I first fixed some todo list items and improved the scroll list menus a bit. Then I improved the UI of the smelt menu ... I'm developing a system where polygons fracture in response to forces and impulses from Box2D. Initial collisions create fractures, ...

Today I worked on one very detailed menu the villager information menu project_darkwood is a 2D mobile open world sandbox ... more work on quests project_darkwood is a 2D mobile open world sandbox town building game + dungeon exploration the game ... I haven't streamed for a few days but I playtested the game offstream and compile a list of small fixes. In the stream I fixed a few of ... Controls are smooth. Physic are amazing. And Graphics are also very nice. # today I was not in the mood for another day of quest creation. So I worked on a few different small things. This was my longest ... In this video I give some reasons why you should and should not use

Photo Gallery

[103] project_darkwood [Java Libgdx] (stream 13 Nov. 2021)
[138] project_darkwood [Java Libgdx] (stream 08 Feb. 2022)
LibGDX and Java platformer game.  First tests with zombie movement.
How Darkwood Was Made and Why The Devs Quit After Their Biggest Success
[109] project_darkwood [Java Libgdx] (stream 06 Dec. 2021)
Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 05)
[124] project_darkwood [Java Libgdx] (stream 22 Jan. 2022)
[120] project_darkwood [Java Libgdx] (stream 18 Jan. 2022)
[117] project_darkwood [Java Libgdx] (stream 07 Jan. 2022)
EdenCrafters - Made with Heavily Modified Custom Game Engine based on Libgdx Java Library
[122] project_darkwood [Java Libgdx] (stream 20 Jan. 2022)
Should you use libGDX?
View Detailed Profile
[103] project_darkwood [Java Libgdx] (stream 13 Nov. 2021)

[103] project_darkwood [Java Libgdx] (stream 13 Nov. 2021)

this was a nice and long stream again. I worked on several small things like the UI of the mining menu, the citizen transfer menu ...

[138] project_darkwood [Java Libgdx] (stream 08 Feb. 2022)

[138] project_darkwood [Java Libgdx] (stream 08 Feb. 2022)

more progress on the dungeon grid fights: - now all enemies from the old fight system can spawn in the new grid based system ...

LibGDX and Java platformer game.  First tests with zombie movement.

LibGDX and Java platformer game. First tests with zombie movement.

I have used Tiled map to create a quick background with tiles to run on. The assets are from http://www.gameart2d.com. Enemy ...

How Darkwood Was Made and Why The Devs Quit After Their Biggest Success

How Darkwood Was Made and Why The Devs Quit After Their Biggest Success

Click this link https://sponsr.is/bootdev_thatguyglen and use my code THATGUYGLEN to get 25% off your first payment for ...

[109] project_darkwood [Java Libgdx] (stream 06 Dec. 2021)

[109] project_darkwood [Java Libgdx] (stream 06 Dec. 2021)

In this stream I first fixed some todo list items and improved the scroll list menus a bit. Then I improved the UI of the smelt menu ...

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 05)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 05)

I'm developing a system where polygons fracture in response to forces and impulses from Box2D. Initial collisions create fractures, ...

[124] project_darkwood [Java Libgdx] (stream 22 Jan. 2022)

[124] project_darkwood [Java Libgdx] (stream 22 Jan. 2022)

Today I worked on one very detailed menu the villager information menu project_darkwood is a 2D mobile open world sandbox ...

[120] project_darkwood [Java Libgdx] (stream 18 Jan. 2022)

[120] project_darkwood [Java Libgdx] (stream 18 Jan. 2022)

more work on quests project_darkwood is a 2D mobile open world sandbox town building game + dungeon exploration the game ...

[117] project_darkwood [Java Libgdx] (stream 07 Jan. 2022)

[117] project_darkwood [Java Libgdx] (stream 07 Jan. 2022)

I haven't streamed for a few days but I playtested the game offstream and compile a list of small fixes. In the stream I fixed a few of ...

EdenCrafters - Made with Heavily Modified Custom Game Engine based on Libgdx Java Library

EdenCrafters - Made with Heavily Modified Custom Game Engine based on Libgdx Java Library

Controls are smooth. Physic are amazing. And Graphics are also very nice. #

[122] project_darkwood [Java Libgdx] (stream 20 Jan. 2022)

[122] project_darkwood [Java Libgdx] (stream 20 Jan. 2022)

today I was not in the mood for another day of quest creation. So I worked on a few different small things. This was my longest ...

Should you use libGDX?

Should you use libGDX?

In this video I give some reasons why you should and should not use