Media Summary: This technique was inspired by UDK's way of handling wireframes. It draws a small halo around the wires to provide a better ... XNA Deferred Rendering Engine With HDR, SSAO test I once again created a completely new version of my graphics

Xna Rendering Engine - Detailed Analysis & Overview

This technique was inspired by UDK's way of handling wireframes. It draws a small halo around the wires to provide a better ... XNA Deferred Rendering Engine With HDR, SSAO test I once again created a completely new version of my graphics A test of the new bloom lighting and depth of field system in Meteor Engine, my own deferred Footage of the recently launched SunBurn Power Station example running on the Xbox 360 at full 720p high-def, with hundreds of ... Back then in 2010 I found out there was a Game Development framework called

Photo Gallery

XNA rendering engine
[XNA] Meteor Engine - deferred and light pre-pass rendering
Core Engine: Depth Dependent Halos for wireframe rendering [XNA]
XNA Deferred Rendering Engine With HDR, SSAO test
XNA Deferred Rendering
[XNA] Meteor Engine - depth of field, bloom lighting
[XNA] Engine demo test
Myre.Graphics 3D XNA Engine
Core Engine: XNA Grid (Using sunburn LineRenderHelper)
XNA Fangtooth Graphics Engine
[XNA] Deferred Lighting with Depth of Field
XNA Xbox Power Station Example with SunBurn Engine
View Detailed Profile
XNA rendering engine

XNA rendering engine

Deferred shading

[XNA] Meteor Engine - deferred and light pre-pass rendering

[XNA] Meteor Engine - deferred and light pre-pass rendering

This video demonstrates two

Core Engine: Depth Dependent Halos for wireframe rendering [XNA]

Core Engine: Depth Dependent Halos for wireframe rendering [XNA]

This technique was inspired by UDK's way of handling wireframes. It draws a small halo around the wires to provide a better ...

XNA Deferred Rendering Engine With HDR, SSAO test

XNA Deferred Rendering Engine With HDR, SSAO test

XNA Deferred Rendering Engine With HDR, SSAO test

XNA Deferred Rendering

XNA Deferred Rendering

I once again created a completely new version of my graphics

[XNA] Meteor Engine - depth of field, bloom lighting

[XNA] Meteor Engine - depth of field, bloom lighting

A test of the new bloom lighting and depth of field system in Meteor Engine, my own deferred

[XNA] Engine demo test

[XNA] Engine demo test

Current build of my

Myre.Graphics 3D XNA Engine

Myre.Graphics 3D XNA Engine

My final year project,

Core Engine: XNA Grid (Using sunburn LineRenderHelper)

Core Engine: XNA Grid (Using sunburn LineRenderHelper)

Lines

XNA Fangtooth Graphics Engine

XNA Fangtooth Graphics Engine

I'm working on a

[XNA] Deferred Lighting with Depth of Field

[XNA] Deferred Lighting with Depth of Field

Here's some footage from my

XNA Xbox Power Station Example with SunBurn Engine

XNA Xbox Power Station Example with SunBurn Engine

Footage of the recently launched SunBurn Power Station example running on the Xbox 360 at full 720p high-def, with hundreds of ...

[2010] XNA - 2D Platformer Engine

[2010] XNA - 2D Platformer Engine

Back then in 2010 I found out there was a Game Development framework called