Media Summary: Note that I couldn't get the high quality version of this video to process successfully on YouTube, so this is a lesser quality version ... Boost detail in the scene at a relatively low cost by using per-fragment normals stored in a texture (normal map) without any ... The bullet holes no longer hang over the edge. So the depth buffer worked! The near and far clipping planes had to be restricted ...
Xna Normalmapping 1 - Detailed Analysis & Overview
Note that I couldn't get the high quality version of this video to process successfully on YouTube, so this is a lesser quality version ... Boost detail in the scene at a relatively low cost by using per-fragment normals stored in a texture (normal map) without any ... The bullet holes no longer hang over the edge. So the depth buffer worked! The near and far clipping planes had to be restricted ...