Media Summary: Refining my old lighting algorithm. Trying to make it perform better and produce nicer results. Currently it uses too many draw ... Sombras suaves usando un filtro gaussiano anisotrópico en coordenadas de pantalla. El tamaño del kernel de este filtro es ... Test with my implementation of Exponential

Xna Dynamic Soft Shadows - Detailed Analysis & Overview

Refining my old lighting algorithm. Trying to make it perform better and produce nicer results. Currently it uses too many draw ... Sombras suaves usando un filtro gaussiano anisotrópico en coordenadas de pantalla. El tamaño del kernel de este filtro es ... Test with my implementation of Exponential I decided to use box2d instead of making my own (buggy) simulation. Developing time decreased to half! SFSS brings the highest performance and highest quality

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XNA dynamic soft shadows
XNA dynamic soft shadow using SHEXP (Part 1)
XNA Dynamic Soft shadows 2
XNA dynamic soft shadow using SHEXP (Part 2)
[XNA] Screen Space Soft Shadows
[C# XNA] Real-Time Dynamic Shadow Casting Raycasting
XNA 4.0 - Prelighting - Soft Shadows - 2011
Real-Time Soft Shadows in Dynamic Scenes using SH Exponentia
XNA ESM Soft Shadows
Engine update: Dynamic soft shadows & Box2D
Precomputed method for soft shadow generation under dynamic scene
XNA 2D Deferred Lighting
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XNA dynamic soft shadows

XNA dynamic soft shadows

Dynamic soft shadows

XNA dynamic soft shadow using SHEXP (Part 1)

XNA dynamic soft shadow using SHEXP (Part 1)

XNA

XNA Dynamic Soft shadows 2

XNA Dynamic Soft shadows 2

Refining my old lighting algorithm. Trying to make it perform better and produce nicer results. Currently it uses too many draw ...

XNA dynamic soft shadow using SHEXP (Part 2)

XNA dynamic soft shadow using SHEXP (Part 2)

XNA

[XNA] Screen Space Soft Shadows

[XNA] Screen Space Soft Shadows

Sombras suaves usando un filtro gaussiano anisotrópico en coordenadas de pantalla. El tamaño del kernel de este filtro es ...

[C# XNA] Real-Time Dynamic Shadow Casting Raycasting

[C# XNA] Real-Time Dynamic Shadow Casting Raycasting

My C#

XNA 4.0 - Prelighting - Soft Shadows - 2011

XNA 4.0 - Prelighting - Soft Shadows - 2011

XNA

Real-Time Soft Shadows in Dynamic Scenes using SH Exponentia

Real-Time Soft Shadows in Dynamic Scenes using SH Exponentia

Published in siggraph06.

XNA ESM Soft Shadows

XNA ESM Soft Shadows

Test with my implementation of Exponential

Engine update: Dynamic soft shadows & Box2D

Engine update: Dynamic soft shadows & Box2D

http://projectclover.org/ I decided to use box2d instead of making my own (buggy) simulation. Developing time decreased to half!

Precomputed method for soft shadow generation under dynamic scene

Precomputed method for soft shadow generation under dynamic scene

Precomputed method for

XNA 2D Deferred Lighting

XNA 2D Deferred Lighting

An

Super Fast Soft Shadows

Super Fast Soft Shadows

SFSS brings the highest performance and highest quality