Media Summary: Just solving the problem with the exiting of the application when the triangle rotates. You can find the code here: ... Let's create a separate module for all the OpenGL stuff, like the vertices and the vertex buffer objects, and create vertex array ... Learn how to build powerful desktop applications with
Wxpython Gui And Pyopengl 10 - Detailed Analysis & Overview
Just solving the problem with the exiting of the application when the triangle rotates. You can find the code here: ... Let's create a separate module for all the OpenGL stuff, like the vertices and the vertex buffer objects, and create vertex array ... Learn how to build powerful desktop applications with ... come here change the title to my application you can save it review it so so here is the structure of my Let's set up the view and the projection matrices, and multiply them together to get the model from world space to clipping space. Let's create the vertices for the triangle, and convert them into a numpy array.
Let's create three sliders, which will translate the 3D objects locations on all three axes. You can find the code here: ... Let's create labels for the sliders, called X, Y and Z. You can find the code here: Let's create a text control widget to display the rotation matrix multiplied with the translation matrix. You can find the code here: ... Setup the vertex buffer object and the vertex attribute pointers, and finally draw a colored triangle.