Media Summary: In this first video we will be covering the steps needed to get a Hi Guys! As some of you know I've been slaving away over some Hey Guys, today we are going to take a look at
Writing Unity 3d Surface Shaders - Detailed Analysis & Overview
In this first video we will be covering the steps needed to get a Hi Guys! As some of you know I've been slaving away over some Hey Guys, today we are going to take a look at This video takes us through the process of creating a more organized In this video we will explore how we can use cubemaps to create realistic reflections for our In this video we will look at how to create and use our own custom lighting model, instead of being bound to the built-in Blinn and ...
In this next video we discover how to utilize the dot product function to create a rim light effect on our This video covers how to get a specular highlight using the other built-in lighting model, BlinnPhong. This will set us up for our ...