Media Summary: Took me 9 months to get this damn triangle. A blog post (by Richard Geldreich) about all the nuances of OpenGL: ... In this video, I show my progress of learning OpenGL and how it helped me to create a game I've spent the last 5 years building my own custom C++ game
Writing A Vulkan Engine From - Detailed Analysis & Overview
Took me 9 months to get this damn triangle. A blog post (by Richard Geldreich) about all the nuances of OpenGL: ... In this video, I show my progress of learning OpenGL and how it helped me to create a game I've spent the last 5 years building my own custom C++ game To learn for free on Brilliant, go to . You'll also get 20% off an annual premium subscription. I promised ... gamedev Some thoughts on the process, and learning in general. This talk was presented at Vulkanised 2025 which took place on Feb 11-13 in Cambridge, UK. Vulkanised is organized by the ...
To try everything Brilliant has to offer—free—for a full 30 days, visit . You'll also get 20% off an ... In this video I show how I designed a clean and efficient multi-API graphics abstraction that supports both Donations: available chat commands: !commands Music: ...