Media Summary: Shows how a terrain area can be added to any arbitrary entity. The points can be altered in real time, new points added and ... Shows how a building is dynamically lit and updated with the lightning. Shows Tiberiu Paunescu's work during GSoC 2010 with flexible actionbars.

Worldforge Ember Export And Import - Detailed Analysis & Overview

Shows how a terrain area can be added to any arbitrary entity. The points can be altered in real time, new points added and ... Shows how a building is dynamically lit and updated with the lightning. Shows Tiberiu Paunescu's work during GSoC 2010 with flexible actionbars. Shows how new points can be added to an area. By pressing ctrl when a polygon point is being moved a new one is created. Shows how a level terrain mod can be used to make sure that the ground below an entity, in this case a house, is level and ... Shows how the dynamic real time shadows are shown for trees. The shadows are WIP and haven't got support for correctly ...

Shows how the characters are shaded up close. Shows of how the terrain is dynamically lit and shaded. This shows the newly added pathfinding and obstacle avoidance functionality. We use the Recast/Detour library in order to ... Shows Tiberiu Paunescu's work during GSoC 2010 with support for seamlessly dragging items from the inventory to the world.

Photo Gallery

Worldforge Ember - Export and import of entities
Worldforge Ember, adding and altering a terrain area
Worldforge Ember, building details
Worldforge Ember - Autologin
Worldforge Ember, GSoC 2010 actionbars
Worldforge Ember, adding new points to an area
Worldforge Ember, adding terrain mod to a house
Worldforge Ember, forest shadows
Worldforge Ember, character lightning
Worldforge Ember, terrain editing
Worldforge Ember, terrain shadows
Worldforge Ember - Pathfinding
View Detailed Profile
Worldforge Ember - Export and import of entities

Worldforge Ember - Export and import of entities

Shows WIP of

Worldforge Ember, adding and altering a terrain area

Worldforge Ember, adding and altering a terrain area

Shows how a terrain area can be added to any arbitrary entity. The points can be altered in real time, new points added and ...

Worldforge Ember, building details

Worldforge Ember, building details

Shows how a building is dynamically lit and updated with the lightning.

Worldforge Ember - Autologin

Worldforge Ember - Autologin

Shows the new autologin feature of

Worldforge Ember, GSoC 2010 actionbars

Worldforge Ember, GSoC 2010 actionbars

Shows Tiberiu Paunescu's work during GSoC 2010 with flexible actionbars.

Worldforge Ember, adding new points to an area

Worldforge Ember, adding new points to an area

Shows how new points can be added to an area. By pressing ctrl when a polygon point is being moved a new one is created.

Worldforge Ember, adding terrain mod to a house

Worldforge Ember, adding terrain mod to a house

Shows how a level terrain mod can be used to make sure that the ground below an entity, in this case a house, is level and ...

Worldforge Ember, forest shadows

Worldforge Ember, forest shadows

Shows how the dynamic real time shadows are shown for trees. The shadows are WIP and haven't got support for correctly ...

Worldforge Ember, character lightning

Worldforge Ember, character lightning

Shows how the characters are shaded up close.

Worldforge Ember, terrain editing

Worldforge Ember, terrain editing

Demonstrates terrain editing in

Worldforge Ember, terrain shadows

Worldforge Ember, terrain shadows

Shows of how the terrain is dynamically lit and shaded.

Worldforge Ember - Pathfinding

Worldforge Ember - Pathfinding

This shows the newly added pathfinding and obstacle avoidance functionality. We use the Recast/Detour library in order to ...

Worldforge Ember, GSoC 2010 inventory drop

Worldforge Ember, GSoC 2010 inventory drop

Shows Tiberiu Paunescu's work during GSoC 2010 with support for seamlessly dragging items from the inventory to the world.