Media Summary: Shows how a terrain area can be added to any arbitrary entity. The points can be altered in real time, new points added and ... Shows how a building is dynamically lit and updated with the lightning. Shows Tiberiu Paunescu's work during GSoC 2010 with flexible actionbars.
Worldforge Ember Export And Import - Detailed Analysis & Overview
Shows how a terrain area can be added to any arbitrary entity. The points can be altered in real time, new points added and ... Shows how a building is dynamically lit and updated with the lightning. Shows Tiberiu Paunescu's work during GSoC 2010 with flexible actionbars. Shows how new points can be added to an area. By pressing ctrl when a polygon point is being moved a new one is created. Shows how a level terrain mod can be used to make sure that the ground below an entity, in this case a house, is level and ... Shows how the dynamic real time shadows are shown for trees. The shadows are WIP and haven't got support for correctly ...
Shows how the characters are shaded up close. Shows of how the terrain is dynamically lit and shaded. This shows the newly added pathfinding and obstacle avoidance functionality. We use the Recast/Detour library in order to ... Shows Tiberiu Paunescu's work during GSoC 2010 with support for seamlessly dragging items from the inventory to the world.