Media Summary: Using parallax-corrected cube maps. Diffuse, normal and specular maps. Made with three.js for WebGL handling, custom shaders ... Video demonstrating the technique described here: Reflecting on your goals shouldn't be a time-waster. Here's how to make it useful My goal-getting system ...
Work In Progress Glossy Reflections - Detailed Analysis & Overview
Using parallax-corrected cube maps. Diffuse, normal and specular maps. Made with three.js for WebGL handling, custom shaders ... Video demonstrating the technique described here: Reflecting on your goals shouldn't be a time-waster. Here's how to make it useful My goal-getting system ... An experiment in WebGL done with Three.js. Live: (no buffer geometry) ... This is the demo for my Bachelor Thesis "Screen Space Cone Tracing for