Media Summary: Computed on the GPU using godot's compute shaders. One procedural shader material is applied on the whole geometry. I increased the overall performance (my toast computer still cant record properly while Godot is running) Now there are ... ... Wei from Fudan university. and it's my honor here to talk about our work "Deep Hybrid Self-Prior for Full 3D
Wip Prototype Mesh Generation From - Detailed Analysis & Overview
Computed on the GPU using godot's compute shaders. One procedural shader material is applied on the whole geometry. I increased the overall performance (my toast computer still cant record properly while Godot is running) Now there are ... ... Wei from Fudan university. and it's my honor here to talk about our work "Deep Hybrid Self-Prior for Full 3D Recent advancements in autoregressive transformers have demonstrated remarkable potential for In this video I go over how I procedurally generate a plane OK to expand on the last video I swap out the "number of copies" idea with a spline instead - basically copying static
This weekend I spent some hours studying how unreal engine 5 handles Marching cube implementation running on the GPU. Has a very large scalar data set. Running on a GTX550 Ti in Unity. Like and Subscribe for more Godot Tutorials: Github: