Media Summary: It is just one test in a simple implementation of Brute force flocking algorithm implemented via HLSL Compute Shader in Unity. Bottleneck ended up being the built-in rendererĀ ...
Wip Gpu Boid System 262 - Detailed Analysis & Overview
It is just one test in a simple implementation of Brute force flocking algorithm implemented via HLSL Compute Shader in Unity. Bottleneck ended up being the built-in rendererĀ ...