Media Summary: Introduction to the basics of the 2D look. Briefly covers the use of the Super Cell Shader plug-in and the application of cell look ... Front projection mapping and an innovative use of cell edges are used to create an interesting graphic effect of a fully rendered ... The Title animation included as an example of how 2D techniques can be applied in a titling or logo situation.

Waveguide Adventures In The Second - Detailed Analysis & Overview

Introduction to the basics of the 2D look. Briefly covers the use of the Super Cell Shader plug-in and the application of cell look ... Front projection mapping and an innovative use of cell edges are used to create an interesting graphic effect of a fully rendered ... The Title animation included as an example of how 2D techniques can be applied in a titling or logo situation. Expanding on the basic cell look to add color and image mapping to an animated house model. Real jobs are used as examples of how the 2D techniques are applied in the field. Additional discussion on using procedural ... There are no straight lines in nature, and we can use a displacement map to make our objects more resemble something hand ...

Gradient textures are applied in a number of different ways. Gradients are used as an alternative to cell look edges, also to add ... A quick explanation on how the Shrink with Distance function is used with Cell look edges. Advanced 2D techniques, giving the surface the appearance that it had been shaded by the use of a brush or pencil. Classic 2D animation is rarely drawn on every frame, Lightwave can be set up to render on 2's or 3's. Lightwave can also be used ... This section covers very advanced technique using a moving displacement map and motion blur. The result is a very organic ... Gradient textures using light incidence as an input channel are used to make custom specular hot spots. This technique can be ...

Lightwave has an alternative 2D plug-in called the Halftone Shader. This can give some very good results particularly when ...

Photo Gallery

Waveguide: Adventures in the Second Dimension Pt. 1 - The Basics
Waveguide: Adventures in the Second Dimension Pt. 2 - Creating a Blueprint Effect
Waveguide: Adventures in the Second Dimension Pt. 13 - Sample Production with Title
Waveguide: Adventures in the Second Dimension Pt. 3 - Applying Color and Maps
Waveguide: Adventures in the Second Dimension Pt. 11 - 2D in Production
Waveguide: Adventures in the Second Dimension Pt. 8 - Line Displacement
Waveguide: Adventures in the Second Dimension Pt. 5 - Using Gradients
Waveguide: Adventures in the Second Dimension Pt. 12 - Shrink with Distance
Waveguide: Adventures in the Second Dimension Pt. 4 - Brush Strokes and Shadows
Waveguide: Adventures in the Second Dimension Pt. 7 - Frame Doubling and Compositing
Waveguide: Adventures in the Second Dimension Pt. 9 - Line Jitter
Waveguide: Adventures in the Second Dimension Pt. 6 - Mock Specular
View Detailed Profile
Waveguide: Adventures in the Second Dimension Pt. 1 - The Basics

Waveguide: Adventures in the Second Dimension Pt. 1 - The Basics

Introduction to the basics of the 2D look. Briefly covers the use of the Super Cell Shader plug-in and the application of cell look ...

Waveguide: Adventures in the Second Dimension Pt. 2 - Creating a Blueprint Effect

Waveguide: Adventures in the Second Dimension Pt. 2 - Creating a Blueprint Effect

Front projection mapping and an innovative use of cell edges are used to create an interesting graphic effect of a fully rendered ...

Waveguide: Adventures in the Second Dimension Pt. 13 - Sample Production with Title

Waveguide: Adventures in the Second Dimension Pt. 13 - Sample Production with Title

The Title animation included as an example of how 2D techniques can be applied in a titling or logo situation.

Waveguide: Adventures in the Second Dimension Pt. 3 - Applying Color and Maps

Waveguide: Adventures in the Second Dimension Pt. 3 - Applying Color and Maps

Expanding on the basic cell look to add color and image mapping to an animated house model.

Waveguide: Adventures in the Second Dimension Pt. 11 - 2D in Production

Waveguide: Adventures in the Second Dimension Pt. 11 - 2D in Production

Real jobs are used as examples of how the 2D techniques are applied in the field. Additional discussion on using procedural ...

Waveguide: Adventures in the Second Dimension Pt. 8 - Line Displacement

Waveguide: Adventures in the Second Dimension Pt. 8 - Line Displacement

There are no straight lines in nature, and we can use a displacement map to make our objects more resemble something hand ...

Waveguide: Adventures in the Second Dimension Pt. 5 - Using Gradients

Waveguide: Adventures in the Second Dimension Pt. 5 - Using Gradients

Gradient textures are applied in a number of different ways. Gradients are used as an alternative to cell look edges, also to add ...

Waveguide: Adventures in the Second Dimension Pt. 12 - Shrink with Distance

Waveguide: Adventures in the Second Dimension Pt. 12 - Shrink with Distance

A quick explanation on how the Shrink with Distance function is used with Cell look edges.

Waveguide: Adventures in the Second Dimension Pt. 4 - Brush Strokes and Shadows

Waveguide: Adventures in the Second Dimension Pt. 4 - Brush Strokes and Shadows

Advanced 2D techniques, giving the surface the appearance that it had been shaded by the use of a brush or pencil.

Waveguide: Adventures in the Second Dimension Pt. 7 - Frame Doubling and Compositing

Waveguide: Adventures in the Second Dimension Pt. 7 - Frame Doubling and Compositing

Classic 2D animation is rarely drawn on every frame, Lightwave can be set up to render on 2's or 3's. Lightwave can also be used ...

Waveguide: Adventures in the Second Dimension Pt. 9 - Line Jitter

Waveguide: Adventures in the Second Dimension Pt. 9 - Line Jitter

This section covers very advanced technique using a moving displacement map and motion blur. The result is a very organic ...

Waveguide: Adventures in the Second Dimension Pt. 6 - Mock Specular

Waveguide: Adventures in the Second Dimension Pt. 6 - Mock Specular

Gradient textures using light incidence as an input channel are used to make custom specular hot spots. This technique can be ...

Waveguide: Adventures in the Second Dimension Pt. 10 - Halftone Shader

Waveguide: Adventures in the Second Dimension Pt. 10 - Halftone Shader

Lightwave has an alternative 2D plug-in called the Halftone Shader. This can give some very good results particularly when ...