Media Summary: Too many developers think it's enough simply to “make a fun game” rather than thinking through why a game is worth making, ... October 22, 2007: Mike Morhaime (President, Blizzard) "I'm teaching a course at the university of Texas, where I've been inviting ... November 5, 2007: Seamus Blackley (Talent Agent, Creative Artists Agency -- also, "Father of the Xbox") "I'm teaching a course at ...

Warren Spector Lecture 12 Richard - Detailed Analysis & Overview

Too many developers think it's enough simply to “make a fun game” rather than thinking through why a game is worth making, ... October 22, 2007: Mike Morhaime (President, Blizzard) "I'm teaching a course at the university of Texas, where I've been inviting ... November 5, 2007: Seamus Blackley (Talent Agent, Creative Artists Agency -- also, "Father of the Xbox") "I'm teaching a course at ... October 1, 2007: Hal Barwood (Game Designer, Screenwriter par excellence) "I'm teaching a course at the university of Texas, ... October 29, 2007: Tim Willits (Lead Designer, id Software) "I'm teaching a course at the university of Texas, where I've been ... November 19, 2007: Gordon Walton (Co-Studio Director, Bioware Austin) "I'm teaching a course at the university of Texas, where ...

Photo Gallery

Warren Spector lecture 12 - Richard Garriott
Warren Spector lecture 13 - Richard Hilleman
SGC16: Warren Spector - A Philosophy of Game Design
Warren Spector lecture 07 - Mike Morhaime
Warren Spector lecture 09 - Seamus Blackley
Warren Spector lecture 04 - Hal Barwood
Warren Spector lecture 01 - intro
Warren Spector lecture 08 - Tim Willits
Warren Spector lecture 11 - Gordon Walton
View Detailed Profile
Warren Spector lecture 12 - Richard Garriott

Warren Spector lecture 12 - Richard Garriott

November 26, 2007:

Warren Spector lecture 13 - Richard Hilleman

Warren Spector lecture 13 - Richard Hilleman

December 3, 2007:

SGC16: Warren Spector - A Philosophy of Game Design

SGC16: Warren Spector - A Philosophy of Game Design

Too many developers think it's enough simply to “make a fun game” rather than thinking through why a game is worth making, ...

Warren Spector lecture 07 - Mike Morhaime

Warren Spector lecture 07 - Mike Morhaime

October 22, 2007: Mike Morhaime (President, Blizzard) "I'm teaching a course at the university of Texas, where I've been inviting ...

Warren Spector lecture 09 - Seamus Blackley

Warren Spector lecture 09 - Seamus Blackley

November 5, 2007: Seamus Blackley (Talent Agent, Creative Artists Agency -- also, "Father of the Xbox") "I'm teaching a course at ...

Warren Spector lecture 04 - Hal Barwood

Warren Spector lecture 04 - Hal Barwood

October 1, 2007: Hal Barwood (Game Designer, Screenwriter par excellence) "I'm teaching a course at the university of Texas, ...

Warren Spector lecture 01 - intro

Warren Spector lecture 01 - intro

September 10, 2007:

Warren Spector lecture 08 - Tim Willits

Warren Spector lecture 08 - Tim Willits

October 29, 2007: Tim Willits (Lead Designer, id Software) "I'm teaching a course at the university of Texas, where I've been ...

Warren Spector lecture 11 - Gordon Walton

Warren Spector lecture 11 - Gordon Walton

November 19, 2007: Gordon Walton (Co-Studio Director, Bioware Austin) "I'm teaching a course at the university of Texas, where ...