Media Summary: Too many developers think it's enough simply to “make a fun game” rather than thinking through why a game is worth making, ... October 22, 2007: Mike Morhaime (President, Blizzard) "I'm teaching a course at the university of Texas, where I've been inviting ... November 5, 2007: Seamus Blackley (Talent Agent, Creative Artists Agency -- also, "Father of the Xbox") "I'm teaching a course at ...
Warren Spector Lecture 12 Richard - Detailed Analysis & Overview
Too many developers think it's enough simply to “make a fun game” rather than thinking through why a game is worth making, ... October 22, 2007: Mike Morhaime (President, Blizzard) "I'm teaching a course at the university of Texas, where I've been inviting ... November 5, 2007: Seamus Blackley (Talent Agent, Creative Artists Agency -- also, "Father of the Xbox") "I'm teaching a course at ... October 1, 2007: Hal Barwood (Game Designer, Screenwriter par excellence) "I'm teaching a course at the university of Texas, ... October 29, 2007: Tim Willits (Lead Designer, id Software) "I'm teaching a course at the university of Texas, where I've been ... November 19, 2007: Gordon Walton (Co-Studio Director, Bioware Austin) "I'm teaching a course at the university of Texas, where ...