Media Summary: implementation based on rt gems chapter 13. still some work to do on fixing reprojection artifacts but its already looking pretty ... This week I added MikkTSpace Normal Mapping, Cascaded Shadow Maps, Optimized Alpha-to-Coverage (A2C), and I optimized ... Patrick and I are just putting together the finishing touches on Patrick's
Vulkan C Engine Showcase 3 - Detailed Analysis & Overview
implementation based on rt gems chapter 13. still some work to do on fixing reprojection artifacts but its already looking pretty ... This week I added MikkTSpace Normal Mapping, Cascaded Shadow Maps, Optimized Alpha-to-Coverage (A2C), and I optimized ... Patrick and I are just putting together the finishing touches on Patrick's This video shows the current state (14th May 2020) of the C++ Textures, work in progress. It's not the most easy part :p.