Media Summary: Take a deep-dive into hardware-accelerated ray tracing! Learn about top-level and bottom-level acceleration structures, get to ... CU Boulder Gamedev club meeting, 10/21/2020 Charles Giessen presents a Worked on this on and off for a year. The whole image is drawn in one shader. Got stable 144 fps 2560x1440 with RTX 2080 Ti.
Vulkan Based Realtime Gpu Path - Detailed Analysis & Overview
Take a deep-dive into hardware-accelerated ray tracing! Learn about top-level and bottom-level acceleration structures, get to ... CU Boulder Gamedev club meeting, 10/21/2020 Charles Giessen presents a Worked on this on and off for a year. The whole image is drawn in one shader. Got stable 144 fps 2560x1440 with RTX 2080 Ti.