Media Summary: In this video I talk about accessing barycentric coordinates in the shader. It is given easily and freely from the GPU upon an ... In this video I talk about how to share variable info between two In this video I quickly compare the old raytracingbasic.cpp file with the new 2025 file. Just a basic rundown of the differences.
Vulkan Api Now Supports Ray - Detailed Analysis & Overview
In this video I talk about accessing barycentric coordinates in the shader. It is given easily and freely from the GPU upon an ... In this video I talk about how to share variable info between two In this video I quickly compare the old raytracingbasic.cpp file with the new 2025 file. Just a basic rundown of the differences. This is a discussion of using procedural geometry in the In this video I discuss UV coordinates & color as it relates to textures. The model was used for educational purposes only. In this video I use Nsight Systems 2025 to profile the performace of the old vs. new algorithm of raytracingbasic.cpp. I focus on ...